Files
turnbasedgamedata/Config/ConfigAnimEvents/LocalPlayer/Effect/LocalPlayer_DanHengPT_00_Effect_AnimEvent.json
2025-09-25 21:02:32 +02:00

45 lines
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{
"AnimatorStateEvents": [
{
"AnimatorStateName": "Attack_1",
"NormalizedTime": 0.04,
"EventList": [
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchCaster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengPT_00/Eff_Avatar_DanHengPT_00_MazeAttack.prefab",
"ForceSimulateImmediately": false
}
]
},
{
"AnimatorStateName": "MazeSkill",
"EventList": [
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchCaster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengPT_00/Eff_Avatar_DanHengPT_00_MazeSkill_WeaponStart.prefab",
"ForceSimulateImmediately": false
}
]
},
{
"AnimatorStateName": "MazeSkill",
"NormalizedTime": 0.03,
"EventList": [
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchCaster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengPT_00/Eff_Avatar_DanHengPT_00_MazeSkill_01.prefab",
"ForceSimulateImmediately": false
}
]
}
]
}