mirror of
https://gitlab.com/Dimbreath/turnbasedgamedata.git
synced 2026-03-05 15:55:55 +08:00
704 lines
19 KiB
JSON
704 lines
19 KiB
JSON
{
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"AnimatorStateEvents": [
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{
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"AnimatorStateName": "Skill01",
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"EventList": [
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{
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{
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"Name": "CardSC_JNT"
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{
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{
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{
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{
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{
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{
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{
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{
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"Name": "Skill01_Ready"
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{
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"Name": "Skill03_Ready"
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{
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{
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"Name": "CardSA_JNT"
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{
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{
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"Name": "CardSC_JNT"
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{
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"Name": "CardSD_JNT"
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{
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{
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{
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"Name": "Skill02_Ready_Loop"
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{
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"Name": "Skill02"
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{
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{
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"EffectList": [
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{
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"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_BlackSwan_00/Eff_Avatar_BlackSwan_00_Skill02_Weapon_01.prefab",
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"AttachPoint": "Card0",
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"ForceSimulateImmediately": false
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},
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{
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"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_BlackSwan_00/Eff_Avatar_BlackSwan_00_Skill02_Weapon_01.prefab",
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"AttachPoint": "Card1",
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"ForceSimulateImmediately": false
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},
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{
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"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_BlackSwan_00/Eff_Avatar_BlackSwan_00_Skill02_Weapon_01.prefab",
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"AttachPoint": "Card2",
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"ForceSimulateImmediately": false
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{
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"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_BlackSwan_00/Eff_Avatar_BlackSwan_00_Skill02_Weapon_01.prefab",
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"AttachPoint": "Card3",
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{
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"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_BlackSwan_00/Eff_Avatar_BlackSwan_00_Skill02_Weapon_01.prefab",
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"AttachPoint": "Card4",
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"ForceSimulateImmediately": false
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},
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{
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"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_BlackSwan_00/Eff_Avatar_BlackSwan_00_Skill02_Weapon_01.prefab",
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"AttachPoint": "Card5",
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{
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"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_BlackSwan_00/Eff_Avatar_BlackSwan_00_Skill02_Weapon_01.prefab",
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"AttachPoint": "Card6",
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"ForceSimulateImmediately": false
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},
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{
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"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_BlackSwan_00/Eff_Avatar_BlackSwan_00_Skill02_Weapon_01.prefab",
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"AttachPoint": "Card7",
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"ForceSimulateImmediately": false
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},
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{
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"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_BlackSwan_00/Eff_Avatar_BlackSwan_00_Skill02_Weapon_01.prefab",
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"AttachPoint": "Card8",
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"ForceSimulateImmediately": false
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},
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{
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"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_BlackSwan_00/Eff_Avatar_BlackSwan_00_Skill02_Weapon_01.prefab",
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"AttachPoint": "Card9",
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"ForceSimulateImmediately": false
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}
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{
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"Alias": "Caster"
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"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_BlackSwan_00/Eff_Avatar_BlackSwan_00_Skill02_Ready_Weapon.prefab",
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{
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"$type": "RPG.GameCore.RemoveEffect",
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"Alias": "Caster"
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"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_BlackSwan_00/Eff_Avatar_BlackSwan_00_Skill02_Weapon_01.prefab",
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}
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},
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{
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"States": [
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{
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"Name": "Skill03"
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}
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"OnEnter": [
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{
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"$type": "RPG.GameCore.SetAttachmentScale",
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"Alias": "Caster"
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},
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"AttachPoints": [
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{
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"Name": "CardSA_JNT"
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}
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],
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"IsReset": true
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}
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{
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"$type": "RPG.GameCore.RemoveEffect",
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"Alias": "Caster"
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},
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"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_BlackSwan_00/Eff_Avatar_BlackSwan_00_Skill03_Hand_01.prefab",
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{
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"Alias": "Caster"
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},
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"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_BlackSwan_00/Eff_Avatar_BlackSwan_00_Skill03_MainWindow_Break_01.prefab",
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"IsNeedFadeOut": false,
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"ForceImmediateFadeOut": false
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{
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"States": [
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{
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"Name": "Skill03_Ready"
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},
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{
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"Name": "Skill03_Ready_Loop"
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{
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"Alias": "Caster"
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"EffectList": [
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{
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"ForceSimulateImmediately": false
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{
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"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_BlackSwan_00/Eff_Avatar_BlackSwan_00_Skill03_Ready_CardCentre_00_JNT.prefab",
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{
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"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_BlackSwan_00/Eff_Avatar_BlackSwan_00_Skill03_Ready_CardPath_00_JNT.prefab",
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{
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"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_BlackSwan_00/Eff_Avatar_BlackSwan_00_Skill03_Ready_CardPath_00_JNT.prefab",
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{
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{
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{
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{
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"AttachPoint": "Card5",
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{
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"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_BlackSwan_00/Eff_Avatar_BlackSwan_00_Skill03_Ready_CardPath_00_JNT.prefab",
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"AttachPoint": "Card6",
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{
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"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_BlackSwan_00/Eff_Avatar_BlackSwan_00_Skill03_Ready_CardPath_00_JNT.prefab",
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"AttachPoint": "Card7",
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{
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"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_BlackSwan_00/Eff_Avatar_BlackSwan_00_Skill03_Ready_CardPath_00_JNT.prefab",
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"AttachPoint": "Card8",
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{
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"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_BlackSwan_00/Eff_Avatar_BlackSwan_00_Skill03_Ready_CardPath_00_JNT.prefab",
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{
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"Alias": "Caster"
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{
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"$type": "RPG.GameCore.RemoveEffect",
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_BlackSwan_00/Eff_Avatar_BlackSwan_00_Skill03_Ready_CardPath_00_JNT.prefab",
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"ForceImmediateFadeOut": false
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{
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"Alias": "Caster"
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},
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"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_BlackSwan_00/Eff_Avatar_BlackSwan_00_Skill03_Ready_CardCentre_00_JNT.prefab",
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"ForceImmediateFadeOut": false
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{
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"States": [
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{
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"Name": "Paralyze"
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},
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{
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"Name": "Hit_H"
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},
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{
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"Name": "Hit_H_Stun"
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},
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{
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"Name": "Stun_Occur"
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},
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{
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"Name": "Revive"
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{
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"Name": "Stun_Recover"
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{
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"Name": "Stagger_Recover"
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},
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{
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"Name": "StandBy"
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{
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"$type": "RPG.GameCore.ByAnimatorParam",
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"ParamType": "Bool",
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"ParamName": "NeedWeaponBlend",
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"BooleanValue": true
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{
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"LayerIndex": 3,
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"FixedValue": {
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"Value": 0.1
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}
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}
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],
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{
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"$type": "RPG.GameCore.TriggerAdditiveAnimState",
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"LayerIndex": 3,
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"AnimStateName": "Common"
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}
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]
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}
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]
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},
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{
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"States": [
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{
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"Name": "Skill01_Ready"
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},
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{
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"Name": "Skill01_Ready_Loop"
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},
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{
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"Name": "Skill01toSkill02"
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},
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{
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"Name": "Skill02_Ready_Loop"
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},
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{
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"Name": "Skill02toSkill01"
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}
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{
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"$type": "RPG.GameCore.TriggerAdditiveAnimState",
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"AnimStateName": "Common_Stable"
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{
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"$type": "RPG.GameCore.AnimSetParameter",
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"ParameterName": "NeedWeaponBlend",
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"ParameterType": "Bool"
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},
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{
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"$type": "RPG.GameCore.SetAttachmentScale",
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"Alias": "Caster"
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"AttachPoints": [
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{
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"Name": "CardSC_JNT"
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"Scale": {
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"Y": 0,
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"Z": 0
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}
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]
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},
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{
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"States": [
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{
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"Name": "Skill01"
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},
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{
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"Name": "Skill02"
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},
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{
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"Name": "Skill03"
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}
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],
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"OnEnter": [
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{
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"$type": "RPG.GameCore.AnimSetParameter",
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"ParameterName": "NeedWeaponBlend",
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"ParameterType": "Bool",
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"Value": {
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"IsDynamic": false,
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"FixedValue": {
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"Value": 1
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],
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"OnExit": [
|
|
{
|
|
"$type": "RPG.GameCore.SetAttachmentScale",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
},
|
|
"AttachPoints": [
|
|
{
|
|
"Name": "CardSC_JNT"
|
|
}
|
|
],
|
|
"IsReset": true
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"States": [
|
|
{
|
|
"Name": "Skill02"
|
|
}
|
|
],
|
|
"OnEnter": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerAdditiveAnimState",
|
|
"LayerIndex": 3,
|
|
"AnimStateName": "Weapon_Skill02",
|
|
"NormalizedTransitionDuration": {
|
|
"IsDynamic": false,
|
|
"FixedValue": {
|
|
"Value": 0.03
|
|
}
|
|
}
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"States": [
|
|
{
|
|
"Name": "Skill03_Ready"
|
|
},
|
|
{
|
|
"Name": "Skill03_Ready_Loop"
|
|
}
|
|
],
|
|
"OnEnter": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerAdditiveAnimState",
|
|
"LayerIndex": 3,
|
|
"AnimStateName": "Weapon_Skill03_Ready_Loop"
|
|
},
|
|
{
|
|
"$type": "RPG.GameCore.AnimSetParameter",
|
|
"ParameterName": "NeedWeaponBlend",
|
|
"ParameterType": "Bool"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"States": [
|
|
{
|
|
"Name": "Skill03"
|
|
}
|
|
],
|
|
"OnEnter": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerAdditiveAnimState",
|
|
"LayerIndex": 3,
|
|
"AnimStateName": "Weapon_Skill03"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"States": [
|
|
{
|
|
"Name": "Hit_Stun"
|
|
},
|
|
{
|
|
"Name": "Hit"
|
|
}
|
|
],
|
|
"OnEnter": [
|
|
{
|
|
"$type": "RPG.GameCore.SetBaseHitStateSpeed",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
}
|
|
}
|
|
],
|
|
"OnExit": [
|
|
{
|
|
"$type": "RPG.GameCore.SetBaseHitStateSpeed",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
},
|
|
"Value": 1
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"States": [
|
|
{
|
|
"Name": "Die"
|
|
},
|
|
{
|
|
"Name": "Die_Hit"
|
|
},
|
|
{
|
|
"Name": "Die_Limbo"
|
|
}
|
|
],
|
|
"OnEnter": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerEffect",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
},
|
|
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_BlackSwan_00/Eff_Avatar_BlackSwan_00_Die.prefab",
|
|
"ForceSimulateImmediately": false
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"States": [
|
|
{
|
|
"Name": "Die",
|
|
"NormalizedTime": 0.3
|
|
},
|
|
{
|
|
"Name": "Die_Hit",
|
|
"NormalizedTime": 0.3
|
|
},
|
|
{
|
|
"Name": "Die_Limbo",
|
|
"NormalizedTime": 0.3
|
|
}
|
|
],
|
|
"OnEnter": [
|
|
{
|
|
"$type": "RPG.GameCore.SetAttachmentScale",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
},
|
|
"AttachPoints": [
|
|
{
|
|
"Name": "Weapon_JNT"
|
|
}
|
|
],
|
|
"Scale": {
|
|
"X": 0,
|
|
"Y": 0,
|
|
"Z": 0
|
|
}
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"States": [
|
|
{
|
|
"Name": "Revive"
|
|
}
|
|
],
|
|
"OnEnter": [
|
|
{
|
|
"$type": "RPG.GameCore.SetAttachmentScale",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
},
|
|
"AttachPoints": [
|
|
{
|
|
"Name": "Weapon_JNT"
|
|
}
|
|
],
|
|
"IsReset": true
|
|
}
|
|
]
|
|
}
|
|
]
|
|
} |