Files
turnbasedgamedata/Config/ConfigAnimEvents/Avatar/Audio/Avatar_Yanqing_00_Audio_AnimEvent.json
2024-10-21 03:16:22 -03:00

185 lines
4.5 KiB
JSON

{
"AnimatorStateEvents": [
{
"AnimatorStateName": "Skill01_Ready",
"NormalizedTime": 7.5E-05,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_sfx_avatar_turn_begin_yanqing"
}
]
},
{
"AnimatorStateName": "Skill02toSkill01",
"NormalizedTime": 4.444444E-05,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_sfx_avatar_atk_select_yanqing"
}
]
},
{
"AnimatorStateName": "Skill01toSkill02",
"NormalizedTime": 3.473684E-07,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_sfx_avatar_skill_select_yanqing"
}
]
},
{
"AnimatorStateName": "PassiveSkill",
"NormalizedTime": 3.529411E-05,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_sfx_avatar_skill_passive_cast_yanqing"
}
]
},
{
"AnimatorStateName": "Hit_H",
"NormalizedTime": 0.001666667,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_vo_avatar_hit_heavy_yanqing"
}
]
},
{
"AnimatorStateName": "Die",
"NormalizedTime": 5.454545E-05,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_sfx_avatar_die_yanqing"
}
]
},
{
"AnimatorStateName": "Die",
"NormalizedTime": 0.003333333,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_vo_avatar_die_yanqing"
}
]
},
{
"AnimatorStateName": "Die_Hit",
"NormalizedTime": 5.454545E-06,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_sfx_avatar_die_yanqing"
}
]
},
{
"AnimatorStateName": "Die_Hit",
"NormalizedTime": 0.003333333,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_vo_avatar_die_yanqing"
}
]
},
{
"AnimatorStateName": "Die_Limbo",
"NormalizedTime": 5.454545E-05,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_sfx_avatar_die_yanqing"
}
]
},
{
"AnimatorStateName": "Die_Limbo",
"NormalizedTime": 0.003333333,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_vo_avatar_die_yanqing"
}
]
},
{
"AnimatorStateName": "Skill01",
"NormalizedTime": 3.529411E-05,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_sfx_avatar_atk_cast_yanqing"
}
]
},
{
"AnimatorStateName": "Skill01",
"NormalizedTime": 0.2133333,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_vo_avatar_atk_cast_yanqing"
}
]
},
{
"AnimatorStateName": "Skill02",
"NormalizedTime": 2.870813E-05,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_sfx_avatar_skill_cast_yanqing"
}
]
},
{
"AnimatorStateName": "Skill02",
"NormalizedTime": 0.07333334,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_vo_avatar_skill_cast_yanqing"
}
]
},
{
"AnimatorStateName": "Skill03",
"NormalizedTime": 1.488834E-05,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_sfx_avatar_ultra_skill_cast_yanqing"
}
]
},
{
"AnimatorStateName": "Skill03",
"NormalizedTime": 0.015,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_vo_avatar_ultra_skill_cast_yanqing"
}
]
},
{
"AnimatorStateName": "Stagger_Recover",
"NormalizedTime": 0.0006060606,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_sfx_avatar_common_stagger_recover",
"StopOnAnimStateExit": "Stagger_Recover"
}
]
}
]
}