mirror of
https://gitlab.com/Dimbreath/turnbasedgamedata.git
synced 2026-03-05 15:55:55 +08:00
175 lines
4.2 KiB
JSON
175 lines
4.2 KiB
JSON
{
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"AnimatorStateEvents": [
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{
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"AnimatorStateName": "Hit_H",
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"NormalizedTime": 0.01,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_vo_avatar_hit_heavy_danheng"
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}
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]
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},
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{
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"AnimatorStateName": "Skill03",
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"NormalizedTime": 0.07848299,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_vo_avatar_ultra_skill_cast_danheng"
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}
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]
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},
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{
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"AnimatorStateName": "Skill01toSkill02",
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"NormalizedTime": 0.01004761,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_avatar_turn_begin_danheng"
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}
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]
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},
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{
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"AnimatorStateName": "Skill02toSkill01",
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"NormalizedTime": 0.01639344,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_avatar_atk_select_danheng"
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}
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]
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},
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{
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"AnimatorStateName": "Skill01_Ready",
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"NormalizedTime": 0.01850872,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_avatar_atk_select_danheng"
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}
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]
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},
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{
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"AnimatorStateName": "Skill03",
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"NormalizedTime": 0.01216288,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_avatar_ultra_skill_cast_danheng"
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}
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]
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},
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{
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"AnimatorStateName": "Skill01",
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"NormalizedTime": 0.1203501,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_vo_avatar_atk_cast_danheng"
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}
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]
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},
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{
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"AnimatorStateName": "Skill01",
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"NormalizedTime": 3.571428E-07,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_avatar_atk_cast_danheng"
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}
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]
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},
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{
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"AnimatorStateName": "Skill02",
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"NormalizedTime": 0.1050328,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_vo_avatar_skill_cast_danheng"
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}
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]
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},
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{
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"AnimatorStateName": "Skill02",
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"NormalizedTime": 2.608696E-08,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_avatar_skill_cast_danheng"
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}
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]
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},
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{
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"AnimatorStateName": "Stagger_Recover",
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"NormalizedTime": 5.999999E-05,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_avatar_common_stagger_recover",
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"StopOnAnimStateExit": "Stagger_Recover"
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}
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]
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},
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{
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"AnimatorStateName": "Die",
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"NormalizedTime": 0.01,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_vo_avatar_die_danheng"
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}
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]
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},
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{
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"AnimatorStateName": "Die",
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"NormalizedTime": 0.0004,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_avatar_die_danheng"
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}
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]
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},
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{
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"AnimatorStateName": "Die_Hit",
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"NormalizedTime": 0.002188184,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_vo_avatar_die_danheng"
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}
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]
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},
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{
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"AnimatorStateName": "Die_Hit",
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"NormalizedTime": 0.0004,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_avatar_die_danheng"
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}
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]
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},
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{
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"AnimatorStateName": "Die_Limbo",
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"NormalizedTime": 0.002188184,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_vo_avatar_die_danheng"
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}
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]
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},
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{
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"AnimatorStateName": "Die_Limbo",
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"NormalizedTime": 4E-05,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_avatar_die_danheng"
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}
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]
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}
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]
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} |