Files
turnbasedgamedata/Config/ConfigAnimEvents/Avatar/Audio/Avatar_DanHeng_00_Audio_AnimEvent.json
2024-10-21 03:16:22 -03:00

175 lines
4.2 KiB
JSON

{
"AnimatorStateEvents": [
{
"AnimatorStateName": "Hit_H",
"NormalizedTime": 0.01,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_vo_avatar_hit_heavy_danheng"
}
]
},
{
"AnimatorStateName": "Skill03",
"NormalizedTime": 0.07848299,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_vo_avatar_ultra_skill_cast_danheng"
}
]
},
{
"AnimatorStateName": "Skill01toSkill02",
"NormalizedTime": 0.01004761,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_sfx_avatar_turn_begin_danheng"
}
]
},
{
"AnimatorStateName": "Skill02toSkill01",
"NormalizedTime": 0.01639344,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_sfx_avatar_atk_select_danheng"
}
]
},
{
"AnimatorStateName": "Skill01_Ready",
"NormalizedTime": 0.01850872,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_sfx_avatar_atk_select_danheng"
}
]
},
{
"AnimatorStateName": "Skill03",
"NormalizedTime": 0.01216288,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_sfx_avatar_ultra_skill_cast_danheng"
}
]
},
{
"AnimatorStateName": "Skill01",
"NormalizedTime": 0.1203501,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_vo_avatar_atk_cast_danheng"
}
]
},
{
"AnimatorStateName": "Skill01",
"NormalizedTime": 3.571428E-07,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_sfx_avatar_atk_cast_danheng"
}
]
},
{
"AnimatorStateName": "Skill02",
"NormalizedTime": 0.1050328,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_vo_avatar_skill_cast_danheng"
}
]
},
{
"AnimatorStateName": "Skill02",
"NormalizedTime": 2.608696E-08,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_sfx_avatar_skill_cast_danheng"
}
]
},
{
"AnimatorStateName": "Stagger_Recover",
"NormalizedTime": 5.999999E-05,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_sfx_avatar_common_stagger_recover",
"StopOnAnimStateExit": "Stagger_Recover"
}
]
},
{
"AnimatorStateName": "Die",
"NormalizedTime": 0.01,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_vo_avatar_die_danheng"
}
]
},
{
"AnimatorStateName": "Die",
"NormalizedTime": 0.0004,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_sfx_avatar_die_danheng"
}
]
},
{
"AnimatorStateName": "Die_Hit",
"NormalizedTime": 0.002188184,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_vo_avatar_die_danheng"
}
]
},
{
"AnimatorStateName": "Die_Hit",
"NormalizedTime": 0.0004,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_sfx_avatar_die_danheng"
}
]
},
{
"AnimatorStateName": "Die_Limbo",
"NormalizedTime": 0.002188184,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_vo_avatar_die_danheng"
}
]
},
{
"AnimatorStateName": "Die_Limbo",
"NormalizedTime": 4E-05,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_sfx_avatar_die_danheng"
}
]
}
]
}