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turnbasedgamedata/Config/ConfigAI/Adventure/NPCMonster/ST_NPCMonster_Sub_Fear.json
2024-10-21 03:16:22 -03:00

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{
"AIName": "ST_NPCMonster_Sub_Fear",
"VariableList": [],
"DecisionList": [],
"TransitionTable": [],
"RootState": {
"Name": "Root",
"TaskList": [
{
"$type": "RPG.GameCore.ST_Main_FearEscape"
},
{
"$type": "RPG.GameCore.ST_Side_OverrideStandByStance",
"Stance": "Detect"
}
],
"TransitionList": [
{
"Trigger": "OnTick",
"TransitionToType": "TreeSucceed",
"Condition": {
"$type": "RPG.GameCore.ByAnd",
"PredicateList": [
{
"$type": "RPG.GameCore.ST_ByHasAbnormalState",
"States": [
"Fear"
],
"Inverse": true
},
{
"$type": "RPG.GameCore.ST_ByOnHit",
"Inverse": true
}
]
}
}
],
"SubStateList": []
}
}