mirror of
https://gitlab.com/Dimbreath/turnbasedgamedata.git
synced 2026-03-05 15:55:55 +08:00
161 lines
4.4 KiB
JSON
161 lines
4.4 KiB
JSON
{
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"AbilityList": [
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{
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"Name": "ChessAvatar_QingQue_00_Skill01_Phase01",
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"TargetInfo": {
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"TargetType": "SkillTargetEntityList"
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},
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"OnStart": [
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{
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"$type": "RPG.GameCore.LookAt",
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"TargetType": "AbilityTargetEntity"
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},
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{
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"$type": "RPG.GameCore.TriggerAnimState",
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"AnimLogicState": "ChessSkillUse",
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"AnimStateName": "Attack_1",
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"NormalizedTimeEnd": {
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"FixedValue": {
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"Value": 0.1
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}
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},
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"NormalizedTimeWait": {
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"FixedValue": {
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"Value": 0
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}
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}
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},
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{
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"$type": "RPG.GameCore.ChessBeginFightPerform",
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"CharacterList": [
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{
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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}
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},
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{
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "AbilityTargetEntity"
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}
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}
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]
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},
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{
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"$type": "RPG.GameCore.LookAt",
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"TargetType": "AbilityTargetEntity",
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"Duration": 0.5
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},
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{
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"$type": "RPG.GameCore.ChessTriggerAbility",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"AbilityName": "ChessAvatar_QingQue_00_Skill01_Phase02",
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"IsSkillPerform": true
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},
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{
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"$type": "RPG.GameCore.ChessTriggerAbility",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"AbilityName": "ChessAvatar_Qingque_00_Skill01_Camera",
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"IsSkillPerform": true
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},
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{
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"$type": "RPG.GameCore.TriggerAnimState",
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"AnimLogicState": "ChessSkillUse",
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"AnimStateName": "Skill01",
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"NormalizedTimeEnd": {
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"FixedValue": {
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"Value": 1
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}
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},
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"NormalizedTimeWait": {
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"FixedValue": {
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"Value": 0.9
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}
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}
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},
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{
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"$type": "RPG.GameCore.ChessEndFightPerform"
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}
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]
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},
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{
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"Name": "ChessAvatar_QingQue_00_Skill01_Phase02",
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"TargetInfo": {
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"TargetType": "SkillTargetEntityList"
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},
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"OnStart": [
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{
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"$type": "RPG.GameCore.WaitAnimState",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"AnimStateName": "Skill01",
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"NormalizedTimeEnd": {
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"FixedValue": {
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"Value": 0.297
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}
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}
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},
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{
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"$type": "RPG.GameCore.ChessFireProjectile",
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"Projectile": {
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"FlyTime": 0.2,
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"AttachPoint": "Root",
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"AttachOffset": {
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"X": 0.4,
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"Y": 0.3,
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"Z": 0.5
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},
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"TargetAttachPoint": "SelectRoot",
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"IgnoreTargetHitbox": true,
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"FlyEffect": "Effects/Eff_Prefab/Eff_Avatar/Eff_Qingque_00/Eff_Avatar_Qingque_00_Skill01_Bullet.prefab",
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"HitEffect": "Effects/Eff_Prefab/Eff_Avatar/Eff_Qingque_00/Eff_Avatar_Qingque_00_Skill01_Hit.prefab",
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"FlyEffectFadeOut": true,
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"WriteProgressToEffectAnimator": true
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},
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"OnProjectileHit": [
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{
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"$type": "RPG.GameCore.ChessAttackHit",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "AbilityTargetEntity"
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},
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"HitAnimation": "Hit"
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},
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{
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"$type": "RPG.GameCore.VCameraConfigChange",
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"CameraConfig": {
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"ShakeConfigV2": {
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"ShakeRange": 0.05,
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"ShakeTime": 0.2,
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"ShakeDir": {
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"Z": 0.05
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},
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"BaseCycle": 0.2,
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"CycleDamping": 0,
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"RangeAttenuation": 0.95
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}
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}
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}
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],
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"WaitProjectileFinish": true
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},
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{
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"$type": "RPG.GameCore.ChessMakeDamage",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "AbilityTargetEntity"
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}
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}
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]
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}
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]
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} |