Files
turnbasedgamedata/Config/ConfigCharacter/NPCMonster/NPCMonster_W1_Soldier01_02_Config.json
2024-10-21 03:16:22 -03:00

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{
"AnimEventConfigList": [
"Config/ConfigAnimEvents/NPCMonster/Designer/NPCMonster_W1_Soldier01_02_Designer_AnimEvent.json",
"Config/ConfigAnimEvents/NPCMonster/Audio/NPCMonster_W1_Soldier01_02_Audio_AnimEvent.json",
"Config/ConfigAnimEvents/NPCMonster/Effect/NPCMonster_W1_Soldier01_02_Effect_AnimEvent.json"
],
"CommonAnimZoneConfigPath": "Config/ConfigAnimZone/NPCMonster/NPCMonster_Common_AnimZone.json",
"AnimZoneConfigPath": "Config/ConfigAnimZone/NPCMonster/NPCMonster_W1_Soldier01_02_AnimZone.json",
"SkillList": [
{
"Name": "MazeAtk01",
"UseType": "UIButtonClick",
"TargetInfo": {
"TargetType": "EnemySelect"
},
"EntryAbility": "MazeMonster_W1_Soldier01_02_NormalAtk01"
},
{
"Name": "Maze_Passive",
"UseType": "Passive",
"TargetInfo": {
"TargetType": "Caster"
},
"EntryAbility": "MazeMonster_W1_WRSoldier_Ice_Passive"
},
{
"Name": "Maze_DisAdventage",
"UseType": "Passive",
"TargetInfo": {
"TargetType": "Caster"
},
"EntryAbility": "MazeMonster_CommonAbility_DisAdventage"
},
{
"Name": "MazeSkill01",
"AdventureSkillType": "MazeSkill",
"TargetInfo": {
"TargetType": "Caster"
},
"EntryAbility": "MazeMonster_W1_Soldier_Common_WarRoar"
}
],
"AbilityList": [
"MazeMonster_W1_Soldier01_02_NormalAtk01",
"MazeMonster_W1_WRSoldier_Ice_Passive",
"MazeMonster_CommonAbility_DisAdventage",
"MazeMonster_W1_Soldier_Common_WarRoar"
],
"DisableAnimEventLayers": [
"Riboon Layer"
],
"AdvAIConfig": {
"AttackAngle": 90,
"AttackCD": 4,
"VisionSetConfigs": {
"DefaultVision_Relaxed": {
"VisionNames": [
"DefaultVision_Relaxed",
"DefaultVision_Relaxed_Fast",
"DefaultVision_Relaxed_Back"
]
},
"DefaultVision_Chase": {
"VisionNames": [
"DefaultVision_Chase"
]
}
},
"OverrideVisionConfigs": {}
},
"AdvAIControllerConfig": {
"HasTurn": false,
"HasWalkStop": false
}
}