{ "States": [], "ResidentEffects": [ { "$type": "RPG.GameCore.TriggerEffect", "EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_MAZ_Prop_AirWall_Idle_Loop_Lod0.prefab" } ], "DisableAnimEventLayers": [ "Dissolve Layer" ] }