{ "DisableAnimEventLayers": [ "Dissolve Layer" ], "AnimatorStateGroupEvents": [ { "States": [ { "Name": "Closed" } ], "OnEnter": [ { "$type": "RPG.GameCore.TriggerEffect", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Chap04_Prop_HandPlate_01_Mark_Lod0.prefab" } ], "OnExit": [ { "$type": "RPG.GameCore.RemoveEffect", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Chap04_Prop_HandPlate_01_Mark_Lod0.prefab" } ] } ], "DefaultLevelGraphPath": "Config/Level/Props/Chap04/InitLevelGraph_Prop_Chap04_HandPlate_01.json", "PropButtonConfigs": [ { "ID": "InteractButton_Lift", "ButtonIcon": { "Value": "SpriteOutput/TalkIcon/TalkHandSwitchIcon.png" }, "ButtonText": { "Value": "MazeText_MazePuzzle_SwitchHand_Lift" } } ] }