{ "States": [ { "State": "Locked", "AnimName": "Down" }, { "AnimName": "Down" }, { "State": "Open", "AnimName": "Up" } ], "DisableAnimEventLayers": [ "Dissolve Layer" ], "AnimatorStateGroupEvents": [ { "States": [ { "Name": "Up" } ], "OnEnter": [ { "$type": "RPG.GameCore.TriggerEffectList", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "EffectList": [ { "EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Chap02_BDP_X301_Censer_02.prefab", "AttachPoint": "Eff_Fog" } ] } ], "OnExit": [ { "$type": "RPG.GameCore.RemoveEffect", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Chap02_BDP_X301_Censer_02.prefab" } ] }, { "States": [ { "Name": "TriggerUp" } ], "OnEnter": [ { "$type": "RPG.GameCore.TriggerSound", "SoundName": { "Value": "Ev_sfx_xianzhou_smallcenser_rising" } } ] }, { "States": [ { "Name": "TriggerDown" } ], "OnEnter": [ { "$type": "RPG.GameCore.TriggerSound", "SoundName": { "Value": "Ev_sfx_xianzhou_smallcenser_falling" } } ] } ], "DefaultLevelGraphPath": "Config/Level/Props/Chap02/InitLevelGraph_Prop_Chap02_X301_Censer_01.json" }