{ "States": [ { "State": "Locked", "AnimName": "StandBy" }, { "AnimName": "StandBy", "Behavior": "EnableTrigger" }, { "State": "Open", "AnimName": "Used", "Behavior": "DisableTrigger" } ], "DisableAnimEventLayers": [ "Dissolve Layer" ], "AnimatorStateGroupEvents": [ { "States": [ { "Name": "Unlock" } ], "OnEnter": [ { "$type": "RPG.GameCore.TriggerSound", "SoundName": { "Value": "Ev_sfx_common_unlock" } } ] }, { "States": [ { "Name": "Lock" } ], "OnEnter": [ { "$type": "RPG.GameCore.TriggerSound", "SoundName": { "Value": "Ev_sfx_common_unlock" } } ] }, { "States": [ { "Name": "Activing" } ], "OnEnter": [ { "$type": "RPG.GameCore.TriggerSound", "SoundName": { "Value": "Ev_sfx_common_door_open_01" } } ] }, { "States": [ { "Name": "Close" } ], "OnEnter": [ { "$type": "RPG.GameCore.TriggerSound", "SoundName": { "Value": "Ev_sfx_common_door_open_01" } } ] }, { "States": [ { "Name": "Used" } ], "OnEnter": [ { "$type": "RPG.GameCore.SetNavMeshState", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "Name": { "Value": "Opened" } } ], "OnExit": [ { "$type": "RPG.GameCore.SetNavMeshState", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "Name": { "Value": "Closed" } } ] }, { "States": [ { "Name": "StandBy" } ], "OnEnter": [ { "$type": "RPG.GameCore.SetNavMeshState", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "Name": { "Value": "Closed" } } ], "OnExit": [] } ], "DefaultLevelGraphPath": "Config/Level/Props/Chap01/InitLevelGraph_Prop_Chap01_IronGate_06.json" }