{ "CharacterBodySize": "Male", "ShoesType": "flat", "FreeStyleCharacterID": "NPC_Avatar_Male_Boothill_00", "FreeStyleCharacterConfigPath": "Config/ConfigCharacter/FreeStyle/Avatar/Avatar_Male_Boothill_00_FreeStyle_Config.json", "LockTargetDistance": 10, "AnimEventConfigList": [ "Config/ConfigAnimEvents/LocalPlayer/Effect/LocalPlayer_Boothill_00_Effect_AnimEvent.json", "Config/ConfigAnimEvents/LocalPlayer/Effect/Common/LocalPlayer_Common_Male_Effect_AnimEvent.json", "Config/ConfigAnimEvents/LocalPlayer/Audio/LocalPlayer_Boothill_00_Audio_AnimEvent.json", "Config/ConfigAnimEvents/LocalPlayer/Audio/Common/LocalPlayer_Male_Move_Audio_AnimEvent.json", "Config/ConfigAnimEvents/LocalPlayer/Designer/LocalPlayer_Boothill_00_Designer_AnimEvent.json", "Config/ConfigAnimEvents/LocalPlayer/Designer/Common/LocalPlayer_Common_Male_Designer_AnimEvent.json" ], "CommonAnimZoneConfigPath": "Config/ConfigAnimZone/LocalPlayer/Common/LocalPlayer_Common_Male_AnimZone.json", "AnimZoneConfigPath": "Config/ConfigAnimZone/LocalPlayer/LocalPlayer_Boothill_00_AnimZone.json", "LookAtPhoneStartConfigPath": "Config/Level/Common_LG/LookatPhoneBS.json", "LookAtPhoneEndConfigPath": "Config/Level/Common_LG/LookatPhoneAS.json", "PhonePrefabPath": "Characters/CharacterPhonePrefabs/Player_Male_Boothill_LookAtPhone_00.prefab", "SkillList": [ { "Name": "NormalAtk", "TargetInfo": { "TargetType": "EnemySelect" }, "EntryAbility": "LocalPlayer_Boothill_NormalAtk01" }, { "Name": "MazeSkill", "AdventureSkillType": "MazeSkill", "UseType": "UIButtonClick", "TargetInfo": { "TargetType": "Caster" }, "EntryAbility": "LocalPlayer_Boothill_MazeSkill", "CoolDown": 0.75 }, { "Name": "MazeCommonPassve01", "UseType": "Passive", "TargetInfo": { "TargetType": "Caster" }, "EntryAbility": "LocalPlayer_CommonAbility_AttackBreak" }, { "Name": "MazeCommonPassve01", "UseType": "Passive", "TargetInfo": { "TargetType": "Caster" }, "EntryAbility": "LocalPlayer_Boothill_00_Passive" } ], "AbilityList": [ "LocalPlayer_Boothill_NormalAtk01", "LocalPlayer_Boothill_MazeSkill", "LocalPlayer_CommonAbility_AttackBreak", "LocalPlayer_Boothill_00_Passive" ], "EnableFootIK": true, "DisableAnimEventLayers": [ "Riboon Layer" ], "HideWeaponList": [ "BP_Bullet", "Ultra_Bullet", "LeftArm_Muzzle" ] }