{ "AnimatorStateEvents": [ { "AnimatorStateName": "MazeSkill", "NormalizedTime": 0.01538461, "EventList": [ { "$type": "RPG.GameCore.TriggerEffect", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "LightTeamEntity" }, "EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Yanqing_00/Eff_Avatar_Yanqing_00_MazeSkill01.prefab", "PositionOffset": { "X": 0, "Y": 0, "Z": 0.14 } } ], "ForceTrigger": true }, { "AnimatorStateName": "Attack_1", "NormalizedTime": 0.04090909, "EventList": [ { "$type": "RPG.GameCore.TriggerEffect", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Yanqing_00/Eff_Avatar_Yanqing_00_MazeAttack_03.prefab" } ] }, { "AnimatorStateName": "Idle_Show_01", "NormalizedTime": 0.911, "EventList": [ { "$type": "RPG.GameCore.SetAttachmentScale", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "AttachPoints": [ { "Name": "EffectWeapon", "TriggerEffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Yanqing_00/Eff_Avatar_Yanqing_00_Common_WeaponEnd.prefab" } ], "Scale": { "X": 0, "Y": 0, "Z": 0 } } ] } ], "AnimatorStateGroupEvents": [ { "States": [ { "Name": "Idle_Show_01", "NormalizedTime": 0.009, "EnterInTransition": false, "ExitInTransition": true } ], "OnEnter": [ { "$type": "RPG.GameCore.SetAttachmentScale", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "AttachPoints": [ { "Name": "EffectWeapon", "TriggerEffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Yanqing_00/Eff_Avatar_Yanqing_00_IdleShow_01_Start.prefab" } ] } ], "OnExit": [ { "$type": "RPG.GameCore.SetAttachmentScale", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "AttachPoints": [ { "Name": "EffectWeapon", "TriggerEffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Yanqing_00/Eff_Avatar_Yanqing_00_IdleShow_01_End.prefab" } ], "Scale": { "X": 0, "Y": 0, "Z": 0 } } ] }, { "States": [ { "Name": "Idle_Show_02", "EnterInTransition": false, "ExitInTransition": true } ], "OnEnter": [ { "$type": "RPG.GameCore.TriggerEffect", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Yanqing_00/Eff_Avatar_Yanqing_00_IdleShow_02.prefab" } ], "OnExit": [ { "$type": "RPG.GameCore.RemoveEffect", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Yanqing_00/Eff_Avatar_Yanqing_00_IdleShow_02.prefab" } ] } ] }