{ "AnimatorStateEvents": [ { "AnimatorStateName": "Attack_1", "EventList": [ { "$type": "RPG.GameCore.TriggerEffect", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Saber_00/Eff_Avatar_Saber_00_MazeAttack_Fenwei.prefab" } ], "ForceTrigger": true }, { "AnimatorStateName": "MazeSkill", "NormalizedTime": 0.122222, "EventList": [ { "$type": "RPG.GameCore.TriggerEffect", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Saber_00/Eff_Avatar_Saber_00_MazeSkill01.prefab" } ], "ForceTrigger": true }, { "AnimatorStateName": "Idle_Show_02", "EventList": [ { "$type": "RPG.GameCore.TriggerEffect", "TargetType": { "$type": "RPG.GameCore.TargetFetchCaster" }, "EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Saber_00/Eff_Avatar_Saber_00_IdleShow_02.prefab" } ] }, { "AnimatorStateName": "Idle_Show_02", "NormalizedTime": 0.471103, "EventList": [ { "$type": "RPG.GameCore.TriggerEffect", "TargetType": { "$type": "RPG.GameCore.TargetFetchCaster" }, "EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Saber_00/Eff_Avatar_Saber_00_IdleShow_02_Eye.prefab" } ] } ], "AnimatorStateGroupEvents": [] }