{ "AnimatorStateEvents": [ { "AnimatorStateName": "Attack_1", "EventList": [ { "$type": "RPG.GameCore.TriggerEffect", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Qingque_00/Eff_Avatar_Qingque_00_MazeAttack_Fire.prefab" } ] }, { "AnimatorStateName": "MazeSkill", "NormalizedTime": 0.07164179, "EventList": [ { "$type": "RPG.GameCore.TriggerEffect", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Qingque_00/Eff_Avatar_Qingque_00_MazeSkill01_Star02.prefab" } ] }, { "AnimatorStateName": "MazeSkill", "NormalizedTime": 0.07761194, "EventList": [ { "$type": "RPG.GameCore.TriggerEffect", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Qingque_00/Eff_Avatar_Qingque_00_MazeSkill01_Star01.prefab" } ] }, { "AnimatorStateName": "MazeSkill", "NormalizedTime": 0.280597, "EventList": [ { "$type": "RPG.GameCore.TriggerEffect", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Qingque_00/Eff_Avatar_Qingque_00_MazeSkill01_Star03.prefab" } ] }, { "AnimatorStateName": "MazeSkill", "NormalizedTime": 0.106, "EventList": [ { "$type": "RPG.GameCore.TriggerEffect", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Qingque_00/Eff_Avatar_Qingque_00_MazeSkill01_Star04.prefab" } ] }, { "AnimatorStateName": "MazeSkill", "NormalizedTime": 0.13, "EventList": [ { "$type": "RPG.GameCore.StopEffectFollow", "EffectList": [ "Effects/Eff_Prefab/Eff_Avatar/Eff_Qingque_00/Eff_Avatar_Qingque_00_MazeSkill01_Star01.prefab", "Effects/Eff_Prefab/Eff_Avatar/Eff_Qingque_00/Eff_Avatar_Qingque_00_MazeSkill01_Star04.prefab" ] } ], "ForceTrigger": true }, { "AnimatorStateName": "Idle_Show_01", "NormalizedTime": 0.695, "EventList": [ { "$type": "RPG.GameCore.TriggerEffect", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Qingque_00/Eff_Avatar_Qingque_00_IdleShow_01_End.prefab" }, { "$type": "RPG.GameCore.SetAttachmentScale", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "AttachPoints": [ { "Name": "Weapon" } ], "IsReset": true }, { "$type": "RPG.GameCore.RemoveEffect", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Qingque_00/Eff_Avatar_Qingque_00_IdleShow_01_Start.prefab" } ] }, { "AnimatorStateName": "Idle_Show_02", "NormalizedTime": 0.824, "EventList": [ { "$type": "RPG.GameCore.SetAttachmentScale", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "AttachPoints": [ { "Name": "Weapon", "TriggerEffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Qingque_00/Eff_Avatar_Qingque_00_IdleShow_02_End.prefab" } ], "Scale": { "X": 0, "Y": 0, "Z": 0 } } ] } ], "AnimatorStateGroupEvents": [ { "States": [ { "Name": "Idle_Show_01", "NormalizedTime": 0.459, "ExitInTransition": true } ], "OnEnter": [ { "$type": "RPG.GameCore.SetAttachmentScale", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "AttachPoints": [ { "Name": "Weapon" } ], "IsReset": true }, { "$type": "RPG.GameCore.SetAttachmentVisibility", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "AttachPoints": [ { "Name": "Eff_Weapon" } ] }, { "$type": "RPG.GameCore.TriggerEffect", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Qingque_00/Eff_Avatar_Qingque_00_IdleShow_01_Start.prefab" } ], "OnExit": [ { "$type": "RPG.GameCore.RemoveEffect", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Qingque_00/Eff_Avatar_Qingque_00_IdleShow_01_Start.prefab" }, { "$type": "RPG.GameCore.SetAttachmentVisibility", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "AttachPoints": [ { "Name": "Eff_Weapon" } ], "Visibility": true }, { "$type": "RPG.GameCore.SetAttachmentScale", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "AttachPoints": [ { "Name": "Weapon" } ], "Scale": { "X": 0, "Y": 0, "Z": 0 } } ] }, { "States": [ { "Name": "Idle_Show_02", "NormalizedTime": 0.06, "ExitInTransition": true } ], "OnEnter": [ { "$type": "RPG.GameCore.SetAttachmentScale", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "AttachPoints": [ { "Name": "Weapon", "TriggerEffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Qingque_00/Eff_Avatar_Qingque_00_IdleShow_02_Start.prefab" } ] } ], "OnExit": [ { "$type": "RPG.GameCore.SetAttachmentScale", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "AttachPoints": [ { "Name": "Weapon", "TriggerEffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Qingque_00/Eff_Avatar_Qingque_00_IdleShow_02_End.prefab" } ], "Scale": { "X": 0, "Y": 0, "Z": 0 } }, { "$type": "RPG.GameCore.RemoveEffect", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Qingque_00/Eff_Avatar_Qingque_00_IdleShow_02_Start.prefab" } ] } ] }