{ "AIName": "ST_NPCMonster_Sub_Fear", "VariableList": [], "DecisionList": [], "TransitionTable": [], "RootState": { "Name": "Root", "TaskList": [ { "$type": "RPG.GameCore.ST_Main_FearEscape" }, { "$type": "RPG.GameCore.ST_Side_OverrideStandByStance", "Stance": "Detect" } ], "TransitionList": [ { "Trigger": "OnTick", "TransitionToType": "TreeSucceed", "Condition": { "$type": "RPG.GameCore.ByAnd", "PredicateList": [ { "$type": "RPG.GameCore.ST_ByHasAbnormalState", "States": [ "Fear" ], "Inverse": true }, { "$type": "RPG.GameCore.ST_ByOnHit", "Inverse": true } ] } } ], "SubStateList": [] } }