{ "$type": "RPG.GameCore.MonsterPreloadConfig", "EffectInstanceMap": { "MazeAttack": { "EffectTypes": [ "MazeAttack" ], "EffectInstanceList": [ "Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_02/Eff_Monster_W1_Soldier01_02_MazeAttack_Attack.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_02/Eff_Monster_W1_Soldier01_02_MazeAttack_Hit.prefab" ] }, "Passive": { "EffectTypes": [ "Passive" ], "EffectInstanceList": [ "Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_02/Eff_Monster_W1_Soldier01_02_PassiveSkill_Mat_Change.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_02/Eff_Monster_W1_Soldier01_02_PassiveSkill_Mat_Change_Weapon.prefab" ] }, "Skill": { "EffectTypes": [ "Skill" ], "EffectInstanceList": [ "Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_02/Eff_Monster_W1_Soldier01_02_Skill01_Attack.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_02/Eff_Monster_W1_Soldier01_02_Skill01_Hit.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_02/Eff_Monster_W1_Soldier01_02_Skill05_Charge_01.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_02/Eff_Monster_W1_Soldier01_02_Skill05_Charge_02.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_02/Eff_Monster_W1_Soldier01_02_Skill05_Trail.prefab" ] }, "Die": { "EffectTypes": [ "Die" ], "EffectInstanceList": [ "Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_02/Eff_Monster_W1_Soldier01_02_Common_Born_01.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_02/Eff_Monster_W1_Soldier01_02_Common_Chest_M.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_02/Eff_Monster_W1_Soldier01_02_Common_Die_01.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_02/Eff_Monster_W1_Soldier01_02_Common_Die_02.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_02/Eff_Monster_W1_Soldier01_02_Common_Ice_Axe_All_JNT.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_02/Eff_Monster_W1_Soldier01_02_Common_Knee_R.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_02/Eff_Monster_W1_Soldier01_02_Common_Remove.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_02/Eff_Monster_W1_Soldier01_02_Die_Ice.prefab" ] }, "Common": { "EffectTypes": [ "Common" ], "EffectInstanceList": [] }, "Skill01": { "EffectTypes": [], "EffectInstanceList": [ "Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_02/Eff_Monster_W1_Soldier01_02_Skill05_Trail.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_02/Eff_Monster_W1_Soldier01_02_Skill05_Charge_01.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_02/Eff_Monster_W1_Soldier01_02_Skill05_Charge_02.prefab" ] }, "Skill02": { "EffectTypes": [], "EffectInstanceList": [ "Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_02/Eff_Monster_W1_Soldier01_02_Skill05_Trail.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_02/Eff_Monster_W1_Soldier01_02_Skill05_Charge_01.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_02/Eff_Monster_W1_Soldier01_02_Skill05_Charge_02.prefab" ] } } }