{ "AnimatorStateEvents": [ { "AnimatorStateName": "MazeSkill", "NormalizedTime": 0.1208552, "EventList": [ { "$type": "RPG.GameCore.TriggerEffect", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_PlayerBoy_10/Eff_Avatar_PlayerBoy_10_MazeSkill.prefab", "ForceSimulateImmediately": false } ], "ForceTrigger": true }, { "AnimatorStateName": "MazeSkill", "EventList": [ { "$type": "RPG.GameCore.TriggerEffect", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_PlayerBoy_10/Eff_Avatar_PlayerBoy_10_MazeSkill_Buff.prefab", "ForceSimulateImmediately": false }, { "$type": "RPG.GameCore.TriggerEffect", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_PlayerBoy_10/Eff_Avatar_PlayerBoy_10_MazeSkill_Buff_02.prefab", "ForceSimulateImmediately": false }, { "$type": "RPG.GameCore.TriggerEffect", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_PlayerBoy_10/Eff_Avatar_PlayerBoy_10_MazeSkill_Buff_03.prefab", "ForceSimulateImmediately": false } ], "ForceTrigger": true }, { "AnimatorStateName": "Attack_1", "NormalizedTime": 0.01366056, "EventList": [ { "$type": "RPG.GameCore.TriggerEffect", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_PlayerGirl_10/Eff_Avatar_PlayerGirl_10_MazeAttack.prefab", "ForceSimulateImmediately": false } ], "ForceTrigger": true } ], "AnimatorStateGroupEvents": [ { "States": [ { "Name": "Rush" } ], "OnEnter": [ { "$type": "RPG.GameCore.TriggerEffect", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "EffectPath": "Effects/Eff_Prefab/Eff_Common/Eff_Common_SpeedLine_01.prefab", "ForceSimulateImmediately": false } ], "OnExit": [ { "$type": "RPG.GameCore.RemoveEffect", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "EffectPath": "Effects/Eff_Prefab/Eff_Common/Eff_Common_SpeedLine_01.prefab", "ForceImmediateFadeOut": false } ] }, { "States": [ { "Name": "Idle_Show_01", "ExitInTransition": true } ], "OnEnter": [ { "$type": "RPG.GameCore.TriggerEffect", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_PlayerGirl_00/Eff_Avatar_PlayerGirl_00_IdleShow_01.prefab", "ForceSimulateImmediately": false } ], "OnExit": [ { "$type": "RPG.GameCore.RemoveEffect", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_PlayerGirl_00/Eff_Avatar_PlayerGirl_00_IdleShow_01.prefab", "ForceImmediateFadeOut": false } ] }, { "States": [ { "Name": "Idle_Show_02", "NormalizedTime": 0.03, "ExitInTransition": true } ], "OnEnter": [ { "$type": "RPG.GameCore.TriggerEffect", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_PlayerGirl_00/Eff_Avatar_PlayerGirl_00_IdleShow_02.prefab", "AttachPoint": "IdleShowPhoneRoot", "PositionOffset": { "X": -0.03, "Y": 0, "Z": 0 }, "RotationOffset": { "X": -15, "Y": -7, "Z": 3 }, "ForceSimulateImmediately": false } ], "OnExit": [ { "$type": "RPG.GameCore.RemoveEffect", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_PlayerGirl_00/Eff_Avatar_PlayerGirl_00_IdleShow_02.prefab", "ForceImmediateFadeOut": false } ] } ] }