{ "AnimatorStateEvents": [ { "AnimatorStateName": "Attack_1", "NormalizedTime": 0.058065, "EventList": [ { "$type": "RPG.GameCore.TriggerEffect", "TargetType": { "$type": "RPG.GameCore.TargetFetchCaster" }, "EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Archer_00/Eff_Avatar_Archer_00_MazeSkill01_Attack01.prefab", "ForceSimulateImmediately": false } ] }, { "AnimatorStateName": "Idle_Show_02", "EventList": [ { "$type": "RPG.GameCore.TriggerEffect", "TargetType": { "$type": "RPG.GameCore.TargetFetchCaster" }, "EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Archer_00/Eff_Avatar_Archer_00_IdleShow_02.prefab", "ForceSimulateImmediately": false } ] }, { "AnimatorStateName": "Idle_Show_02", "EventList": [ { "$type": "RPG.GameCore.TriggerEffect", "TargetType": { "$type": "RPG.GameCore.TargetFetchCaster" }, "EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Archer_00/Eff_Avatar_Archer_00_IdleShow_02_B.prefab", "ForceSimulateImmediately": false } ] }, { "AnimatorStateName": "MazeSkill", "EventList": [ { "$type": "RPG.GameCore.TriggerEffect", "TargetType": { "$type": "RPG.GameCore.TargetFetchCaster" }, "EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Archer_00/Eff_Avatar_Archer_00_MazeAttack.prefab", "ForceSimulateImmediately": false } ] }, { "AnimatorStateName": "MazeSkill", "EventList": [ { "$type": "RPG.GameCore.TriggerEffect", "TargetType": { "$type": "RPG.GameCore.TargetFetchCaster" }, "EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Archer_00/Eff_Avatar_Archer_00_MazeAttack_Weapon3.prefab", "ForceSimulateImmediately": false } ] }, { "AnimatorStateName": "MazeSkill", "NormalizedTime": 0.001, "EventList": [ { "$type": "RPG.GameCore.TriggerEffect", "TargetType": { "$type": "RPG.GameCore.TargetFetchCaster" }, "EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Archer_00/Eff_Avatar_Archer_00_Common_WeaponStart_04.prefab", "ForceSimulateImmediately": false } ] } ], "AnimatorStateGroupEvents": [] }