{ "AbilityList": [ { "Name": "LocalPlayer_JingYuan_NormalAtk01", "TargetInfo": { "TargetType": "SkillPointEntityOrNone" }, "OnStart": [ { "$type": "RPG.GameCore.VCameraConfigChange", "CameraConfig": { "Freelook3rdConfig": { "DampChangeParam": { "TargetValue": { "X": 1, "Y": 1, "Z": 1 }, "ChangeCurvePath": "Camera/BlendCurve/AttackDampCurve.asset", "RecoveryTime": 0.25, "RecoveryCurvePath": "Camera/BlendCurve/AttackDampRecoverCurve.asset" } } } }, { "$type": "RPG.GameCore.PredicateTaskList", "Predicate": { "$type": "RPG.GameCore.ByHaveAbilityTarget" }, "SuccessTaskList": [ { "$type": "RPG.GameCore.LookAt", "TargetType": "AbilityTargetEntity", "Duration": 0.1 }, { "$type": "RPG.GameCore.AdventureTriggerAnimStateWithMove", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "AdvLocalPlayer" }, "AnimLogicState": "NormalAtk", "AnimStateName": "Attack_1", "TransitionDuration": 0.1, "MovingRangeList": [ { "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "AbilityTargetEntity" }, "OffsetTargetDistance": { "IsDynamic": false, "FixedValue": { "Value": 1.5 } }, "NormalizedTimeStart": { "IsDynamic": false, "FixedValue": { "Value": 0.025 } }, "NormalizedTimeEnd": { "IsDynamic": false, "FixedValue": { "Value": 0.042 } }, "MaxMoveDistance": { "IsDynamic": false, "FixedValue": { "Value": 4 } }, "MaxSpeed": { "IsDynamic": false, "FixedValue": { "Value": 300 } }, "SteerNormalizedTimeStart": { "IsDynamic": false, "FixedValue": { "Value": 0.025 } }, "SteerNormalizedTimeEnd": { "IsDynamic": false, "FixedValue": { "Value": 0.042 } } } ] }, { "$type": "RPG.GameCore.WaitAnimState", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "AnimStateName": "Attack_1", "NormalizedTimeEnd": { "IsDynamic": false, "FixedValue": { "Value": 0.043 } } }, { "$type": "RPG.GameCore.AdventureTriggerAttack", "TriggerBattleDelay": 0.1, "AttackDetectConfig": { "$type": "RPG.GameCore.AdventureAttackDetectBoxConfig", "Size": { "X": 1.2, "Y": 1.2, "Z": 1.3 }, "Offset": { "X": 0, "Y": 0.8, "Z": 1.2 } }, "HitConfig": { "HitAnimation": "Hit", "HitEffect": "Effects/Eff_Prefab/Eff_Avatar/Eff_JingYuan_00/Eff_Avatar_JingYuan_00_MazeAttack_Hit01.prefab", "HitEffectHeight": 1 } }, { "$type": "RPG.GameCore.VCameraConfigChange", "CameraConfig": { "ShakeTemplateName": "LocalPlayer_JingYuan_NormalAttack_OnTarget" } }, { "$type": "RPG.GameCore.WaitAnimState", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "AnimStateName": "Attack_1", "NormalizedTimeEnd": { "IsDynamic": false, "FixedValue": { "Value": 0.1 } } }, { "$type": "RPG.GameCore.StopEffectFollow", "EffectList": [ "Effects/Eff_Prefab/Eff_Avatar/Eff_JingYuan_00/Eff_Avatar_JingYuan_00_MazeAttack_01.prefab" ] } ], "FailedTaskList": [ { "$type": "RPG.GameCore.PredicateTaskList", "Predicate": { "$type": "RPG.GameCore.AdventureByInMotionState", "MotionFlag": "FastRun" }, "SuccessTaskList": [ { "$type": "RPG.GameCore.AdventureTriggerAnimStateWithMove", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "AnimLogicState": "NormalAtk", "AnimStateName": "Attack_1", "MovingRangeList": [ { "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "None" }, "OffsetTargetDistance": { "IsDynamic": false, "FixedValue": { "Value": 2 } }, "NormalizedTimeStart": { "IsDynamic": false, "FixedValue": { "Value": 0.025 } }, "NormalizedTimeEnd": { "IsDynamic": false, "FixedValue": { "Value": 0.042 } }, "DefaultMoveDistance": { "IsDynamic": false, "FixedValue": { "Value": 2 } }, "MaxSpeed": { "IsDynamic": false, "FixedValue": { "Value": 300 } } } ] }, { "$type": "RPG.GameCore.WaitAnimState", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "AnimStateName": "Attack_1", "NormalizedTimeEnd": { "IsDynamic": false, "FixedValue": { "Value": 0.043 } } }, { "$type": "RPG.GameCore.AdventureTriggerAttack", "AttackTargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "AllEnemy" }, "TriggerBattleDelay": 0.1, "AttackDetectConfig": { "$type": "RPG.GameCore.AdventureAttackDetectBoxConfig", "Size": { "X": 1.2, "Y": 1.2, "Z": 1 }, "Offset": { "X": 0, "Y": 0.8, "Z": 1.2 } }, "HitConfig": { "HitAnimation": "Hit", "HitEffect": "Effects/Eff_Prefab/Eff_Avatar/Eff_JingYuan_00/Eff_Avatar_JingYuan_00_MazeAttack_Hit01.prefab", "HitEffectHeight": 1 } }, { "$type": "RPG.GameCore.VCameraConfigChange", "CameraConfig": { "ShakeTemplateName": "LocalPlayer_JingYuan_NormalAttack_NoTarget" } }, { "$type": "RPG.GameCore.WaitAnimState", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "AnimStateName": "Attack_1", "NormalizedTimeEnd": { "IsDynamic": false, "FixedValue": { "Value": 0.1 } } }, { "$type": "RPG.GameCore.StopEffectFollow", "EffectList": [ "Effects/Eff_Prefab/Eff_Avatar/Eff_JingYuan_00/Eff_Avatar_JingYuan_00_MazeAttack_01.prefab" ] } ], "FailedTaskList": [ { "$type": "RPG.GameCore.PredicateTaskList", "Predicate": { "$type": "RPG.GameCore.AdventureByInMotionState", "MotionFlag": "Run" }, "SuccessTaskList": [ { "$type": "RPG.GameCore.AdventureTriggerAnimStateWithMove", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "AnimLogicState": "NormalAtk", "AnimStateName": "Attack_1", "MovingRangeList": [ { "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "None" }, "OffsetTargetDistance": { "IsDynamic": false, "FixedValue": { "Value": 1.5 } }, "NormalizedTimeStart": { "IsDynamic": false, "FixedValue": { "Value": 0.025 } }, "NormalizedTimeEnd": { "IsDynamic": false, "FixedValue": { "Value": 0.042 } }, "DefaultMoveDistance": { "IsDynamic": false, "FixedValue": { "Value": 1.5 } }, "MaxSpeed": { "IsDynamic": false, "FixedValue": { "Value": 300 } } } ] }, { "$type": "RPG.GameCore.WaitAnimState", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "AnimStateName": "Attack_1", "NormalizedTimeEnd": { "IsDynamic": false, "FixedValue": { "Value": 0.043 } } }, { "$type": "RPG.GameCore.AdventureTriggerAttack", "AttackTargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "AllEnemy" }, "TriggerBattleDelay": 0.1, "AttackDetectConfig": { "$type": "RPG.GameCore.AdventureAttackDetectBoxConfig", "Size": { "X": 1.2, "Y": 1.2, "Z": 1 }, "Offset": { "X": 0, "Y": 0.8, "Z": 1.2 } }, "HitConfig": { "HitAnimation": "Hit", "HitEffect": "Effects/Eff_Prefab/Eff_Avatar/Eff_JingYuan_00/Eff_Avatar_JingYuan_00_MazeAttack_Hit01.prefab", "HitEffectHeight": 1 } }, { "$type": "RPG.GameCore.VCameraConfigChange", "CameraConfig": { "ShakeTemplateName": "LocalPlayer_JingYuan_NormalAttack_NoTarget" } }, { "$type": "RPG.GameCore.WaitAnimState", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "AnimStateName": "Attack_1", "NormalizedTimeEnd": { "IsDynamic": false, "FixedValue": { "Value": 0.1 } } }, { "$type": "RPG.GameCore.StopEffectFollow", "EffectList": [ "Effects/Eff_Prefab/Eff_Avatar/Eff_JingYuan_00/Eff_Avatar_JingYuan_00_MazeAttack_01.prefab" ] } ], "FailedTaskList": [ { "$type": "RPG.GameCore.AdventureTriggerAnimStateWithMove", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "AdvLocalPlayer" }, "AnimLogicState": "NormalAtk", "AnimStateName": "Attack_1" }, { "$type": "RPG.GameCore.WaitAnimState", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "AnimStateName": "Attack_1", "NormalizedTimeEnd": { "IsDynamic": false, "FixedValue": { "Value": 0.043 } } }, { "$type": "RPG.GameCore.AdventureTriggerAttack", "AttackTargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "AllEnemy" }, "TriggerBattleDelay": 0.1, "AttackDetectConfig": { "$type": "RPG.GameCore.AdventureAttackDetectBoxConfig", "Size": { "X": 1.2, "Y": 1.2, "Z": 1 }, "Offset": { "X": 0, "Y": 0.8, "Z": 1.2 } }, "HitConfig": { "HitAnimation": "Hit", "HitEffect": "Effects/Eff_Prefab/Eff_Avatar/Eff_JingYuan_00/Eff_Avatar_JingYuan_00_MazeAttack_Hit01.prefab", "HitEffectHeight": 1 } }, { "$type": "RPG.GameCore.VCameraConfigChange", "CameraConfig": { "ShakeTemplateName": "LocalPlayer_JingYuan_NormalAttack_NoTarget" } }, { "$type": "RPG.GameCore.WaitAnimState", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "AnimStateName": "Attack_1", "NormalizedTimeEnd": { "IsDynamic": false, "FixedValue": { "Value": 0.1 } } }, { "$type": "RPG.GameCore.StopEffectFollow", "EffectList": [ "Effects/Eff_Prefab/Eff_Avatar/Eff_JingYuan_00/Eff_Avatar_JingYuan_00_MazeAttack_01.prefab" ] } ] } ] } ] } ] }, { "OnAbort": [ { "$type": "RPG.GameCore.RadialBlurEffect", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "Active": false }, { "$type": "RPG.GameCore.GlobalMainIntensityEffect", "IsRevert": true, "FadeDuration": 1 } ], "Name": "LocalPlayer_JingYuan_MazeSkill", "TargetInfo": { "TargetType": "Caster" }, "OnStart": [ { "$type": "RPG.GameCore.AdventureTriggerAnimStateWithMove", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "AdvLocalPlayer" }, "AnimLogicState": "MazeSkill", "AnimStateName": "MazeSkill" }, { "$type": "RPG.GameCore.VCameraConfigChange", "CameraConfig": { "Freelook3rdConfig": { "ZoomChangeParam": { "TargetValue": -1.5, "Time": 0.2, "ChangeCurvePath": "Camera/BlendCurve/BlendCut06.asset", "RecoveryCurvePath": "Camera/BlendCurve/BlendCut06.asset" } } } }, { "$type": "RPG.GameCore.RadialBlurEffect", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "BlurRadius": 0.8, "Iteration": 4, "BlurStart": 0.1 }, { "$type": "RPG.GameCore.WaitAnimState", "AnimStateName": "MazeSkill", "NormalizedTimeEnd": { "IsDynamic": false, "FixedValue": { "Value": 0.01 } } }, { "$type": "RPG.GameCore.RadialBlurEffect", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "BlurRadius": 0.4, "Iteration": 4, "BlurStart": 0.1 }, { "$type": "RPG.GameCore.WaitAnimState", "AnimStateName": "MazeSkill", "NormalizedTimeEnd": { "IsDynamic": false, "FixedValue": { "Value": 0.02 } } }, { "$type": "RPG.GameCore.RadialBlurEffect", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "BlurRadius": 0.2, "Iteration": 4, "BlurStart": 0.1 }, { "$type": "RPG.GameCore.WaitAnimState", "AnimStateName": "MazeSkill", "NormalizedTimeEnd": { "IsDynamic": false, "FixedValue": { "Value": 0.03 } } }, { "$type": "RPG.GameCore.RadialBlurEffect", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "BlurRadius": 0.1, "Iteration": 4, "BlurStart": 0.1 }, { "$type": "RPG.GameCore.WaitAnimState", "AnimStateName": "MazeSkill", "NormalizedTimeEnd": { "IsDynamic": false, "FixedValue": { "Value": 0.04 } } }, { "$type": "RPG.GameCore.RadialBlurEffect", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "BlurRadius": 0.05, "Iteration": 4, "BlurStart": 0.05, "BlurFeather": 0.05 }, { "$type": "RPG.GameCore.RadialBlurEffect", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "Active": false }, { "$type": "RPG.GameCore.WaitAnimState", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "AnimStateName": "MazeSkill", "NormalizedTimeEnd": { "IsDynamic": false, "FixedValue": { "Value": 0.09 } } }, { "$type": "RPG.GameCore.GlobalMainIntensityEffect", "TargetIntensity": 0.1, "FadeDuration": 0.1 }, { "$type": "RPG.GameCore.WaitAnimState", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "AnimStateName": "MazeSkill", "NormalizedTimeEnd": { "IsDynamic": false, "FixedValue": { "Value": 0.13 } } }, { "$type": "RPG.GameCore.VCameraConfigChange", "CameraConfig": { "Freelook3rdConfig": { "ZoomChangeParam": { "ChangeCurvePath": "Camera/BlendCurve/BlendCut06.asset", "RecoveryCurvePath": "Camera/BlendCurve/BlendCut06.asset" } } } }, { "$type": "RPG.GameCore.RadialBlurEffect", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "Duration": 0.5, "BlurRadius": 0.8, "BlurStart": 0.3 }, { "$type": "RPG.GameCore.WaitAnimState", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "AnimStateName": "MazeSkill", "NormalizedTimeEnd": { "IsDynamic": false, "FixedValue": { "Value": 0.149 } } }, { "$type": "RPG.GameCore.VCameraConfigChange", "CameraConfig": { "ShakeConfigV2": { "ShakeRange": 0.2, "ShakeTime": 0.1, "ShakeDir": { "X": 0, "Y": 0, "Z": 0.5 }, "BaseCycle": 0.1, "CycleDamping": 0, "RangeAttenuation": 0.95 } } }, { "$type": "RPG.GameCore.WaitAnimState", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "AnimStateName": "MazeSkill", "NormalizedTimeEnd": { "IsDynamic": false, "FixedValue": { "Value": 0.15 } } }, { "$type": "RPG.GameCore.AddMazeBuff", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "ID": 120401, "LifeTime": { "IsDynamic": false, "FixedValue": { "Value": -1 } } }, { "$type": "RPG.GameCore.AdventureSubmitSkill" }, { "$type": "RPG.GameCore.WaitAnimState", "AnimStateName": "MazeSkill", "NormalizedTimeEnd": { "IsDynamic": false, "FixedValue": { "Value": 0.16 } } }, { "$type": "RPG.GameCore.WaitAnimState", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "AnimStateName": "MazeSkill", "NormalizedTimeEnd": { "IsDynamic": false, "FixedValue": { "Value": 0.245 } } }, { "$type": "RPG.GameCore.GlobalMainIntensityEffect", "IsRevert": true, "FadeDuration": 1 } ] } ], "GlobalModifiers": { "ADV_StageAbility_Maze_JingYuan": { "Count": 1, "Stacking": "Merge" } } }