{ "$type": "RPG.GameCore.MonsterPreloadConfig", "EffectAssetList": [ "Effects/Eff_Prefab/Eff_Monster/Eff_W3_SundayPart_00/Eff_Monster_W3_SundayPart_00_Appear.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W3_SundayPart_00/Eff_Monster_W3_SundayPart_00_Appear_01.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W3_SundayPart_00/Eff_Monster_W3_SundayPart_00_Behit.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W3_SundayPart_00/Eff_Monster_W3_SundayPart_00_IF_Break_01.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W3_SundayPart_00/Eff_Monster_W3_SundayPart_00_IF_Break_Hit.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W3_SundayPart_00/Eff_Monster_W3_SundayPart_00_IF_Break_xuli.prefab" ], "EffectInstanceMap": { "MazeAttack": { "EffectTypes": [ "MazeAttack" ], "EffectInstanceList": [] }, "Passive": { "EffectTypes": [ "Passive" ], "EffectInstanceList": [] }, "Skill": { "EffectTypes": [ "Skill" ], "EffectInstanceList": [ "Effects/Eff_Prefab/Eff_Monster/Eff_W3_SundayPart_00/Eff_Monster_W3_SundayPart_00_Skill06_1_Ready.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W3_SundayPart_00/Eff_Monster_W3_SundayPart_00_Skill06_2_Ready.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W3_SundayPart_00/Eff_Monster_W3_SundayPart_00_Skill06_3_Ready.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W3_SundayPart_00/Eff_Monster_W3_SundayPart_00_Skill06_4_Ready.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W3_SundayPart_00/Eff_Monster_W3_SundayPart_00_Skill01.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W3_SundayPart_00/Eff_Monster_W3_SundayPart_00_Skill01_Bullet.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W3_SundayPart_00/Eff_Monster_W3_SundayPart_00_Skill01_Hit.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W3_SundayPart_00/Eff_Monster_W3_SundayPart_00_Skill02.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W3_SundayPart_00/Eff_Monster_W3_SundayPart_00_Skill06_1_Body.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W3_SundayPart_00/Eff_Monster_W3_SundayPart_00_Skill06_1_Disappear.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W3_SundayPart_00/Eff_Monster_W3_SundayPart_00_Skill06_2_Body.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W3_SundayPart_00/Eff_Monster_W3_SundayPart_00_Skill06_2_Disappear.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W3_SundayPart_00/Eff_Monster_W3_SundayPart_00_Skill06_3_Body.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W3_SundayPart_00/Eff_Monster_W3_SundayPart_00_Skill06_3_Disappear.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W3_SundayPart_00/Eff_Monster_W3_SundayPart_00_Skill06_4_Body.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W3_SundayPart_00/Eff_Monster_W3_SundayPart_00_Skill06_4_Disappear.prefab" ] }, "Die": { "EffectTypes": [ "Die" ], "EffectInstanceList": [] }, "Common": { "EffectTypes": [ "Common" ], "EffectInstanceList": [ "Effects/Eff_Prefab/Eff_Monster/Eff_W3_SundayPart_00/Eff_Monster_W3_SundayPart_00_Common_Appear.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W3_SundayPart_00/Eff_Monster_W3_SundayPart_00_Common_Appear_01.prefab" ] }, "Skill01": { "EffectTypes": [], "EffectInstanceList": [ "Effects/Eff_Prefab/Eff_Monster/Eff_W3_SundayPart_00/Eff_Monster_W3_SundayPart_00_Skill01_Bullet.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W3_SundayPart_00/Eff_Monster_W3_SundayPart_00_Skill01_Hit.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W3_SundayPart_00/Eff_Monster_W3_SundayPart_00_Skill01.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W3_SundayPart_00/Eff_Monster_W3_SundayPart_00_Skill02.prefab" ] } } }