{ "OnInitSequece": [], "OnStartSequece": [ { "TaskList": [ { "$type": "RPG.GameCore.SetTimelineEntityState", "Target": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "StateName": { "Value": "L1_Collapse" }, "CutIn": false } ] }, { "TaskList": [ { "$type": "RPG.GameCore.AddTimelineEntityEventListener", "Target": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "StateEnterListener": [ { "ListenState": [ "L0_Root" ], "Callback": [ { "$type": "RPG.GameCore.PropSetupHitBox", "OnBeHit": [ { "$type": "RPG.GameCore.SetTimelineEntityState", "Target": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "StateName": { "Value": "L1_Collapse" }, "CutIn": false } ], "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" } } ] } ], "StateLeaveListener": [ { "ListenState": [ "L0_Root" ], "Callback": [ { "$type": "RPG.GameCore.PropUnloadHitBox" } ] } ], "StateListener": [] } ] } ], "ValueSource": { "Values": [ { "$type": "RPG.GameCore.SharedInt", "Key": "start_state" }, { "$type": "RPG.GameCore.SharedString", "Value": "L1_Run2", "Key": "UseAnimate" } ] } }