{ "AnimatorStateEvents": [ { "AnimatorStateName": "Attack_1", "NormalizedTime": 0.04, "EventList": [ { "$type": "RPG.GameCore.TriggerEffect", "TargetType": { "$type": "RPG.GameCore.TargetFetchCaster" }, "EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengPT_00/Eff_Avatar_DanHengPT_00_MazeAttack.prefab", "ForceSimulateImmediately": false } ] }, { "AnimatorStateName": "MazeSkill", "EventList": [ { "$type": "RPG.GameCore.TriggerEffect", "TargetType": { "$type": "RPG.GameCore.TargetFetchCaster" }, "EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengPT_00/Eff_Avatar_DanHengPT_00_MazeSkill_WeaponStart.prefab", "ForceSimulateImmediately": false } ] }, { "AnimatorStateName": "MazeSkill", "NormalizedTime": 0.03, "EventList": [ { "$type": "RPG.GameCore.TriggerEffect", "TargetType": { "$type": "RPG.GameCore.TargetFetchCaster" }, "EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengPT_00/Eff_Avatar_DanHengPT_00_MazeSkill_01.prefab", "ForceSimulateImmediately": false } ] } ] }