{ "States": [ { "State": "CheckPointDisable", "AnimName": "Closed" }, { "State": "CheckPointEnable", "AnimName": "Opened" } ], "ResidentEffects": [ { "$type": "RPG.GameCore.TriggerEffect", "EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_MAZ_CheckPoint_Idle_Disable02.prefab", "AttachPoint": "Root", "PositionOffset": { "X": 0, "Y": -0.3, "Z": 0 } } ], "DisableAnimEventLayers": [ "Dissolve Layer" ], "AnimatorStateGroupEvents": [ { "States": [ { "Name": "Closed" } ], "OnEnter": [ { "$type": "RPG.GameCore.TriggerEffectList", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "EffectList": [ { "EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Chap01_MAZ_RecoveryPoint_01_Idle_Disable.prefab", "AttachPoint": "Root" } ] } ], "OnExit": [ { "$type": "RPG.GameCore.RemoveEffect", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Chap01_MAZ_RecoveryPoint_01_Idle_Disable.prefab" } ] }, { "States": [ { "Name": "Open" } ], "OnEnter": [ { "$type": "RPG.GameCore.TriggerEffectList", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "EffectList": [ { "EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Chap01_MAZ_RecoveryPoint_01_TriggerEnable.prefab", "AttachPoint": "Root" } ] }, { "$type": "RPG.GameCore.TriggerSound", "SoundName": { "Value": "Ev_sfx_belobog_recoverypoint_01_trigger_enable" } } ], "OnExit": [ { "$type": "RPG.GameCore.RemoveEffect", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Chap01_MAZ_RecoveryPoint_01_TriggerEnable.prefab" } ] }, { "States": [ { "Name": "Opened" } ], "OnEnter": [ { "$type": "RPG.GameCore.TriggerEffectList", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "EffectList": [ { "EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Chap01_MAZ_RecoveryPoint_01_Idle_Enable.prefab", "AttachPoint": "Root" } ] }, { "$type": "RPG.GameCore.TriggerSound", "SoundName": { "Value": "Ev_sfx_belobog_recoverypoint_01_idle_enable" } } ], "OnExit": [ { "$type": "RPG.GameCore.RemoveEffect", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Chap01_MAZ_RecoveryPoint_01_Idle_Enable.prefab" }, { "$type": "RPG.GameCore.TriggerSound", "SoundName": { "Value": "Ev_sfx_belobog_recoverypoint_01_idle_enable_stop" } } ] } ], "DefaultLevelGraphPath": "Config/Level/Props/Raid/InitLevelGraph_Prop_Raid_CheckPoint_01.json" }