{ "States": [ { "State": "Locked", "AnimName": "Closed" }, { "AnimName": "Closed", "Behavior": "EnableTrigger" }, { "State": "BridgeState1", "AnimName": "Idle_Unlocked_01", "Behavior": "EnableTrigger" }, { "State": "BridgeState2", "AnimName": "Idle_Unlocked_02", "Behavior": "EnableTrigger" }, { "State": "BridgeState3", "AnimName": "Idle_Unlocked_03", "Behavior": "EnableTrigger" }, { "State": "BridgeState4", "AnimName": "Opened", "Behavior": "DisableTrigger" } ], "DisableAnimEventLayers": [ "Dissolve Layer" ], "AnimatorStateGroupEvents": [ { "States": [ { "Name": "Unlock_01" }, { "Name": "Unlock_03" }, { "Name": "Unlock_05" }, { "Name": "Unlock_07" } ], "OnEnter": [ { "$type": "RPG.GameCore.TriggerSound", "SoundName": { "Value": "Ev_sfx_common_unlock" } } ] }, { "States": [ { "Name": "Activing" } ], "OnEnter": [ { "$type": "RPG.GameCore.TriggerSound", "SoundName": { "Value": "Ev_sfx_common_door_open_01" } } ] }, { "States": [ { "Name": "Opened" } ], "OnEnter": [ { "$type": "RPG.GameCore.SetNavMeshState", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "Name": { "Value": "Opened" } } ], "OnExit": [ { "$type": "RPG.GameCore.SetNavMeshState", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "Name": { "Value": "Closed" } } ] }, { "States": [ { "Name": "Closed" } ], "OnEnter": [ { "$type": "RPG.GameCore.SetNavMeshState", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "Name": { "Value": "Closed" } } ], "OnExit": [] } ] }