{ "States": [ { "Behavior": "EnableTrigger" }, { "State": "Open", "Behavior": "Invisible" }, { "State": "TriggerEnable", "Behavior": "EnableTrigger" }, { "State": "TriggerDisable", "Behavior": "Invisible" } ], "ResidentEffects": [ { "$type": "RPG.GameCore.TriggerEffect", "EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Common_Prop_MissionHint_01_Resident01_Lod0.prefab", "AttachPoint": "Root", "PositionOffset": { "Y": 0.05 } } ], "DisableAnimEventLayers": [ "Dissolve Layer" ] }