{ "AnimatorStateEvents": [ { "AnimatorStateName": "MazeSkill", "NormalizedTime": 0.16, "EventList": [ { "$type": "RPG.GameCore.TriggerEffect", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Bronya_00/Eff_Avatar_Bronya_00_MazeSkill_Start01.prefab" } ] }, { "AnimatorStateName": "MazeSkill", "NormalizedTime": 0.16, "EventList": [ { "$type": "RPG.GameCore.TriggerEffect", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Bronya_00/Eff_Avatar_Bronya_00_MazeSkill_Buff.prefab" } ] }, { "AnimatorStateName": "MazeSkill", "EventList": [ { "$type": "RPG.GameCore.TriggerEffect", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Bronya_00/Eff_Avatar_Bronya_00_MazeSkill_Start02.prefab" } ] } ], "AnimatorStateGroupEvents": [ { "States": [ { "Name": "Rush" } ], "OnEnter": [ { "$type": "RPG.GameCore.TriggerEffect", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "EffectPath": "Effects/Eff_Prefab/Eff_Common/Eff_Common_SpeedLine_01.prefab" } ], "OnExit": [ { "$type": "RPG.GameCore.RemoveEffect", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "EffectPath": "Effects/Eff_Prefab/Eff_Common/Eff_Common_SpeedLine_01.prefab" } ] } ] }