{ "States": [ { "State": "Locked", "AnimName": "Closed" }, { "AnimName": "Closed" }, { "State": "Open", "AnimName": "Opened", "Behavior": "DisableTrigger" } ], "AnimEventConfigList": [ "Config/ConfigAnimEvents/Prop/Audio/Prop_Chap02_Door_03_Audio_AnimEvent.json" ], "DisableAnimEventLayers": [ "Dissolve Layer" ], "AnimatorStateGroupEvents": [ { "States": [ { "Name": "Open" } ], "OnEnter": [ { "$type": "RPG.GameCore.TriggerSound", "SoundName": { "Value": "Ev_sfx_xianzhou_dandingsi_timberdoor" } } ] }, { "States": [ { "Name": "Opened" } ], "OnEnter": [ { "$type": "RPG.GameCore.SetNavMeshState", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "Name": { "Value": "Opened" } } ], "OnExit": [ { "$type": "RPG.GameCore.SetNavMeshState", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "Name": { "Value": "Closed" } } ] }, { "States": [ { "Name": "Closed" } ], "OnEnter": [ { "$type": "RPG.GameCore.SetNavMeshState", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "Name": { "Value": "Closed" } } ], "OnExit": [] } ], "LodTemplate": "Prop_Huge", "DefaultLevelGraphPath": "Config/Level/Props/Chap02/InitLevelGraph_Prop_Chap02_Door_01.json" }