{ "$type": "RPG.GameCore.MonsterPreloadConfig", "EffectAssetList": [ "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha02_00/Eff_Monster_W2_Mecha02_00_Maze_StandBy_01.prefab" ], "EffectInstanceMap": { "MazeAttack": { "EffectTypes": [ "MazeAttack" ], "EffectInstanceList": [ "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha02_00/Eff_Monster_W2_Mecha02_00_MazeAttack_Attack01.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha02_00/Eff_Monster_W2_Mecha02_00_MazeAttack_Attack02.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha02_00/Eff_Monster_W2_Mecha02_00_MazeAttack_Hit.prefab" ] }, "Passive": { "EffectTypes": [ "Passive" ], "EffectInstanceList": [] }, "Skill": { "EffectTypes": [ "Skill" ], "EffectInstanceList": [ "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha02_00/Eff_Monster_W2_Mecha02_00_Skill01_Attack.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha02_00/Eff_Monster_W2_Mecha02_00_Skill01_Attack02.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha02_00/Eff_Monster_W2_Mecha02_00_Skill01_Attack03.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha02_00/Eff_Monster_W2_Mecha02_00_Skill01_Attack_Hit.prefab" ] }, "Die": { "EffectTypes": [ "Die" ], "EffectInstanceList": [ "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha02_00/Eff_Monster_W2_Mecha02_00_Die01.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha02_00/Eff_Monster_W2_Mecha02_00_Die02.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha02_00/Eff_Monster_W2_Mecha02_00_Die03.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha02_00/Eff_Monster_W2_Mecha02_00_Die_Hit.prefab" ] }, "Common": { "EffectTypes": [ "Common" ], "EffectInstanceList": [ "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha02_00/Eff_Monster_W2_Mecha02_00_Common_Smoke.prefab" ] }, "Skill01": { "EffectTypes": [], "EffectInstanceList": [ "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha02_00/Eff_Monster_W2_Mecha02_00_Skill01_Attack_Hit.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha02_00/Eff_Monster_W2_Mecha02_00_Skill01_Attack.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha02_00/Eff_Monster_W2_Mecha02_00_Skill01_Attack02.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha02_00/Eff_Monster_W2_Mecha02_00_Skill01_Attack03.prefab" ] }, "SkillP01": { "EffectTypes": [], "EffectInstanceList": [ "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha02_00/Eff_Monster_W2_Mecha02_00_Die01.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha02_00/Eff_Monster_W2_Mecha02_00_Die03.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha02_00/Eff_Monster_W2_Mecha02_00_Die02.prefab" ] } } }