{ "$type": "RPG.GameCore.BattleEventEffectsPreloadList", "EffectInstanceMap": { "SkillPC01": { "EffectTypes": [], "EffectInstanceList": [ "Effects/Eff_Prefab/Eff_Avatar/Eff_Moze_00/Eff_Avatar_Moze_00_Skill_Passive01_Light.prefab", "Effects/Eff_Prefab/Eff_Avatar/Eff_Moze_00/Eff_Avatar_Moze_00_Skill_Passive01_Start01.prefab", "Effects/Eff_Prefab/Eff_Avatar/Eff_Moze_00/Eff_Avatar_Moze_00_Skill_Passive01_Hit01.prefab", "Effects/Eff_Prefab/Eff_Avatar/Eff_Moze_00/Eff_Avatar_Moze_00_Skill_Passive01_Hit02.prefab", "Effects/Eff_Prefab/Eff_Avatar/Eff_Moze_00/Eff_Avatar_Moze_00_Skill_Passive01_Body.prefab", "Effects/Eff_Prefab/Eff_Avatar/Eff_Moze_00/Eff_Avatar_Moze_00_Skill_Passive01_Speed01.prefab", "Effects/Eff_Prefab/Eff_Avatar/Eff_Moze_00/Eff_Avatar_Moze_00_Skill_Passive01_Speed02.prefab", "Effects/Eff_Prefab/Eff_Avatar/Eff_Moze_00/Eff_Avatar_Moze_00_Skill_Passive01_Weapon.prefab", "Effects/Eff_Prefab/Eff_Avatar/Eff_Moze_00/Eff_Avatar_Moze_00_Skill_Passive01_End.prefab" ] } } }