{ "$type": "RPG.GameCore.MonsterPreloadConfig", "EffectAssetList": [ "Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_04/Eff_Monster_W1_Soldier01_04_Buff_01.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_04/Eff_Monster_W1_Soldier01_04_Buff_02.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_04/Eff_Monster_W1_Soldier01_04_MazeStandBy.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_04/Eff_Monster_W1_Soldier01_04_MazeStandBy01.prefab" ], "EffectInstanceMap": { "MazeAttack": { "EffectTypes": [ "MazeAttack" ], "EffectInstanceList": [ "Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_04/Eff_Monster_W1_Soldier01_04_MazeAttack_Hit01.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_04/Eff_Monster_W1_Soldier01_04_MazeAttack_Start01.prefab" ] }, "Passive": { "EffectTypes": [ "Passive" ], "EffectInstanceList": [] }, "Skill": { "EffectTypes": [ "Skill" ], "EffectInstanceList": [ "Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_04/Eff_Monster_W1_Soldier01_04_Skill01_Hit_01.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_04/Eff_Monster_W1_Soldier01_04_Skill01_Start01.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_04/Eff_Monster_W1_Soldier01_04_Skill01_Start02.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_04/Eff_Monster_W1_Soldier01_04_Skill01_Weapon.prefab" ] }, "Die": { "EffectTypes": [ "Die" ], "EffectInstanceList": [ "Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_04/Eff_Monster_Art_W1_Soldier01_04_DieFly.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_04/Eff_Monster_W1_Soldier01_04_Die.prefab" ] }, "Common": { "EffectTypes": [ "Common" ], "EffectInstanceList": [] } }, "SummonEntityList": [] }