{ "$type": "RPG.GameCore.MonsterPreloadConfig", "EffectAssetList": [ "Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier02_01/Eff_Monster_Art_W1_Soldier02_01_Buff_Body.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier02_01/Eff_Monster_Art_W1_Soldier02_01_Buff_Gun.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier02_01/Eff_Monster_Art_W1_Soldier02_01_Bullet.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier02_01/Eff_Monster_Art_W1_Soldier02_01_Bullet_Hit.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier02_01/Eff_Monster_Art_W1_Soldier02_01_Hit.prefab" ], "EffectInstanceMap": { "MazeAttack": { "EffectTypes": [ "MazeAttack" ], "EffectInstanceList": [ "Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier02_01/Eff_Monster_Art_W1_Soldier02_01_MazeAttack_Hit.prefab" ] }, "Passive": { "EffectTypes": [ "Passive" ], "EffectInstanceList": [] }, "Skill": { "EffectTypes": [ "Skill" ], "EffectInstanceList": [] }, "Die": { "EffectTypes": [ "Die" ], "EffectInstanceList": [ "Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier02_01/Eff_Monster_Art_W1_Soldier02_01_Die.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier02_01/Eff_Monster_Art_W1_Soldier02_01_DieFly.prefab" ] }, "Common": { "EffectTypes": [ "Common" ], "EffectInstanceList": [] } }, "SummonEntityList": [] }