{ "$type": "RPG.GameCore.MonsterPreloadConfig", "EffectAssetList": [ "Effects/Eff_Prefab/Eff_Monster/Eff_XP_Minion01_00/Eff_Monster_XP_Minion_Fire (1).prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_XP_Minion01_00/Eff_Monster_XP_Minion_Ice.prefab" ], "EffectInstanceMap": { "MazeAttack": { "EffectTypes": [ "MazeAttack" ], "EffectInstanceList": [] }, "Passive": { "EffectTypes": [ "Passive" ], "EffectInstanceList": [] }, "Skill": { "EffectTypes": [ "Skill" ], "EffectInstanceList": [ "Effects/Eff_Prefab/Eff_Monster/Eff_XP_Minion01_00/Eff_Monster_XP_Minion01_00_Skill01_Hit.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_XP_Minion01_00/Eff_Monster_XP_Minion01_00_Skill01_Strike.prefab" ] }, "Die": { "EffectTypes": [ "Die" ], "EffectInstanceList": [ "Effects/Eff_Prefab/Eff_Monster/Eff_XP_Minion01_00/Eff_Monster_XP_Minion01_00_Die_Fire.prefab" ] }, "Common": { "EffectTypes": [ "Common" ], "EffectInstanceList": [ "Effects/Eff_Prefab/Eff_Monster/Eff_XP_Minion01_00/Eff_Monster_XP_Minion01_00_Common_Ball_M.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_XP_Minion01_00/Eff_Monster_XP_Minion01_00_Common_flameB_02_JNT.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_XP_Minion01_00/Eff_Monster_XP_Minion01_00_Common_flameD_02_JNT.prefab" ] } }, "SummonEntityList": [] }