{ "$type": "RPG.GameCore.MonsterPreloadConfig", "EffectAssetList": [], "EffectInstanceMap": { "MazeAttack": { "EffectTypes": [ "MazeAttack" ], "EffectInstanceList": [ "Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_01/Eff_Monster_W1_Soldier01_01_MazeAttack_Attack.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_01/Eff_Monster_W1_Soldier01_01_MazeAttack_Hit.prefab" ] }, "Passive": { "EffectTypes": [ "Passive" ], "EffectInstanceList": [] }, "Skill": { "EffectTypes": [ "Skill" ], "EffectInstanceList": [ "Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_01/Eff_Monster_W1_Soldier01_01_Skill01_Attack.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_01/Eff_Monster_W1_Soldier01_01_Skill01_Hit.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_01/Eff_Monster_W1_Soldier01_01_Skill05_Charge_01.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_01/Eff_Monster_W1_Soldier01_01_Skill05_Charge_02.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_01/Eff_Monster_W1_Soldier01_01_Skill05_Trail.prefab" ] }, "Die": { "EffectTypes": [ "Die" ], "EffectInstanceList": [ "Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_01/Eff_Monster_W1_Soldier01_01_Die_Fire.prefab" ] }, "Common": { "EffectTypes": [ "Common" ], "EffectInstanceList": [ "Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_01/Eff_Monster_W1_Soldier01_01_Common_Chest_M.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_01/Eff_Monster_W1_Soldier01_01_Common_Head_M.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_01/Eff_Monster_W1_Soldier01_01_Common_Knee_R.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_01/Eff_Monster_W1_Soldier01_01_Common_Remove.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_01/Eff_Monster_W1_Soldier01_01_Common_Weapon.prefab" ] } }, "SummonEntityList": [] }