{ "$type": "RPG.GameCore.MonsterPreloadConfig", "EffectAssetList": [], "EffectInstanceMap": { "MazeAttack": { "EffectTypes": [ "MazeAttack" ], "EffectInstanceList": [] }, "Passive": { "EffectTypes": [ "Passive" ], "EffectInstanceList": [] }, "Skill": { "EffectTypes": [ "Skill" ], "EffectInstanceList": [ "Effects/Eff_Prefab/Eff_Monster/Eff_W4_Herta_00/Eff_Monster_W4_Herta_00_Skill01_atk.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W4_Herta_00/Eff_Monster_W4_Herta_00_Skill01_atk02.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W4_Herta_00/Eff_Monster_W4_Herta_00_Skill01_pre01.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W4_Herta_00/Eff_Monster_W4_Herta_00_Skill01_pre02.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W4_Herta_00/Eff_Monster_W4_Herta_00_Skill01_pre02_02.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W4_Herta_00/Eff_Monster_W4_Herta_00_Skill01_pre02_03.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W4_Herta_00/Eff_Monster_W4_Herta_00_Skill01_pre03.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W4_Herta_00/Eff_Monster_W4_Herta_00_Skill01_pre04.prefab" ] }, "Die": { "EffectTypes": [ "Die" ], "EffectInstanceList": [] }, "Common": { "EffectTypes": [ "Common" ], "EffectInstanceList": [] } }, "SummonEntityList": [] }