{ "$type": "RPG.GameCore.MonsterPreloadConfig", "EffectAssetList": [ "Effects/Eff_Prefab/Eff_Monster/Eff_W3_TV_02/Eff_Monster_W3_TV_02_BeingHit02.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W3_TV_02/Eff_Monster_W3_TV_02_BeingHit03.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W3_TV_02/Eff_Monster_W3_TV_02_BeingHit03_buff.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W3_TV_02/Eff_Monster_W3_TV_02_BeingHit03_buff01.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W3_TV_02/Eff_Monster_W3_TV_02_Break_Occur_Blank.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W3_TV_02/Eff_Monster_W3_TV_02__BeingHit01.prefab" ], "EffectInstanceMap": { "MazeAttack": { "EffectTypes": [ "MazeAttack" ], "EffectInstanceList": [] }, "Passive": { "EffectTypes": [ "Passive" ], "EffectInstanceList": [] }, "Skill": { "EffectTypes": [ "Skill" ], "EffectInstanceList": [] }, "Die": { "EffectTypes": [ "Die" ], "EffectInstanceList": [] }, "Common": { "EffectTypes": [ "Common" ], "EffectInstanceList": [] } }, "SummonEntityList": [] }