{ "$type": "RPG.GameCore.MonsterPreloadConfig", "EffectAssetList": [], "EffectInstanceMap": { "MazeAttack": { "EffectTypes": [ "MazeAttack" ], "EffectInstanceList": [] }, "Passive": { "EffectTypes": [ "Passive" ], "EffectInstanceList": [] }, "Skill": { "EffectTypes": [ "Skill" ], "EffectInstanceList": [ "Effects/Eff_Prefab/Eff_Monster/Eff_W1_Mecha01_01/Eff_Monster_W1_Mecha01_01_Skill01_Block_Add.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W1_Mecha01_01/Eff_Monster_W1_Mecha01_01_Skill01_Block_Disappear.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W1_Mecha01_01/Eff_Monster_W1_Mecha01_01_Skill01_Block_Hit.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W1_Mecha01_01/Eff_Monster_W1_Mecha01_01_Skill01_Block_Loop.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W1_Mecha01_01/Eff_Monster_W1_Mecha01_01_Skill01_Start01.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W1_Mecha01_01/Eff_Monster_W1_Mecha01_01_Skill01_Start01_Green.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W1_Mecha01_01/Eff_Monster_W1_Mecha01_01_Skill01_Start01_Red.prefab" ] }, "Die": { "EffectTypes": [ "Die" ], "EffectInstanceList": [ "Effects/Eff_Prefab/Eff_Monster/Eff_W1_Mecha02_00/Eff_Monster_W1_Mecha02_00_Die_Explosion.prefab" ] }, "Common": { "EffectTypes": [ "Common" ], "EffectInstanceList": [] } }, "SummonEntityList": [] }