{ "GroupConfigName": "StaticUnit", "ConfigEntityPath": "Config/ConfigEntity/SummonUnit/SummonUnit_Common_TeamField_Entity.json", "TriggerConfig": { "CustomTriggers": [ { "TriggerName": "GatheringRange", "DefaultEnable": false, "Radius": { "IsDynamic": false, "FixedValue": { "Value": 10 } }, "UseVerticalBound": true, "NeedNavmeshCheck": true, "TargetTypes": [ "NPCMonster" ], "DontExitAfterEnter": true, "OnTriggerEnter": [ { "$type": "RPG.GameCore.TriggerHitTarget", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "TaskActionTarget" }, "HitConfig": { "HitAnimation": "Hit_H", "HitEffect": "Effects/Eff_Prefab/Eff_Avatar/Eff_Mydeimos_00/Eff_Avatar_Mydeimos_00_MazeSkill_Hit.prefab", "HitEffectHeight": 1.2 }, "OnlyHitClientTarget": false } ] }, { "TriggerName": "HitPropTrigger", "DefaultEnable": false, "Radius": { "IsDynamic": false, "FixedValue": { "Value": 10 } }, "UseVerticalBound": true, "NeedRaycast": true, "TargetTypes": [ "Prop" ], "TargetFilter": { "$type": "RPG.GameCore.ByIsPropLockable", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "ParamEntity" } }, "DontExitAfterEnter": true, "OnTriggerEnter": [ { "$type": "RPG.GameCore.TriggerHitProp", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "TaskActionTarget" }, "ClientMode": "PreShow", "HitConfig": { "HitAnimation": "Hit", "HitEffect": "Effects/Eff_Prefab/Eff_Avatar/Eff_Mydeimos_00/Eff_Avatar_Mydeimos_00_MazeSkill_Hit.prefab", "HitEffectHeight": 1 } } ], "OnTriggerExit": [], "OnTriggerEnterRollback": [ { "$type": "RPG.GameCore.PropDestructReset", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "TaskActionTarget" } } ] } ] }, "GatherConfig": { "RegionOffset": -4, "RegionRadius": 4, "UpdateOnce": true, "DampSmoothTime": 0, "CentripetalSpeedCurve": "Camera/BlendCurve/BlendCut_1220_MazeCentripetalSpeed.asset", "CentripetalFactorX": 12, "CentripetalFactorY": 100, "TangentSpeedCurve": "Camera/BlendCurve/BlendCut_1220_MazeTangentSpeed.asset", "TangentSpeedFactorX": 40, "MinRadius": 1, "MaxRadius": 2, "RingCount": 2, "IsClockwise": true, "UpdateDirection": false, "CollideIgnorePlayer": true, "ForAttack": true } }