{ "DisableAnimEventLayers": [ "Dissolve Layer" ], "AnimatorStateGroupEvents": [ { "States": [ { "Name": "idle_open" } ], "OnEnter": [ { "$type": "RPG.GameCore.TriggerEffectList", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "EffectList": [ { "EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Chap04_Prop_TranspotDevice_01_ForceField01_Lod0.prefab", "ForceSimulateImmediately": false } ] } ], "OnExit": [ { "$type": "RPG.GameCore.RemoveEffect", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Chap04_Prop_TranspotDevice_01_ForceField01_Lod0.prefab", "ForceImmediateFadeOut": false } ] } ], "DefaultLevelGraphPath": "Config/Level/Props/Common/InitLevelGraph_Prop_Common_CloseOpenLock_01.json" }