{ "CharacterBodySize": "Boy", "ShoesType": "flatM", "FreeStyleCharacterID": "NPC_Avatar_Boy_Yanqing_00", "FreeStyleCharacterConfigPath": "Config/ConfigCharacter/FreeStyle/Avatar/Avatar_Boy_Yanqing_00_FreeStyle_Config.json", "LockTargetDistance": 10, "AnimEventConfigList": [ "Config/ConfigAnimEvents/LocalPlayer/Effect/LocalPlayer_Yanqing_00_Effect_AnimEvent.json", "Config/ConfigAnimEvents/LocalPlayer/Effect/Common/LocalPlayer_Common_Boy_Effect_AnimEvent.json", "Config/ConfigAnimEvents/LocalPlayer/Audio/LocalPlayer_Yanqing_00_Audio_AnimEvent.json", "Config/ConfigAnimEvents/LocalPlayer/Audio/Common/LocalPlayer_Boy_Move_Audio_AnimEvent.json", "Config/ConfigAnimEvents/LocalPlayer/Designer/LocalPlayer_Yanqing_00_Designer_AnimEvent.json", "Config/ConfigAnimEvents/LocalPlayer/Designer/Common/LocalPlayer_Common_Boy_Designer_AnimEvent.json" ], "CommonAnimZoneConfigPath": "Config/ConfigAnimZone/LocalPlayer/Common/LocalPlayer_Common_Boy_AnimZone.json", "AnimZoneConfigPath": "Config/ConfigAnimZone/LocalPlayer/LocalPlayer_Yanqing_00_AnimZone.json", "LookAtPhoneStartConfigPath": "Config/Level/Common_LG/LookatPhoneBS.json", "LookAtPhoneEndConfigPath": "Config/Level/Common_LG/LookatPhoneAS.json", "PhonePrefabPath": "Characters/CharacterPhonePrefabs/Player_Boy_Yanqing_LookAtPhone_00.prefab", "SkillList": [ { "Name": "NormalAtk", "UseType": "UIButtonClick", "TargetInfo": { "TargetType": "EnemySelect" }, "EntryAbility": "LocalPlayer_Yanqing_NormalAtk01" }, { "Name": "MazeSkill", "AdventureSkillType": "MazeSkill", "UseType": "UIButtonClick", "TargetInfo": { "TargetType": "Caster" }, "EntryAbility": "LocalPlayer_Yanqing_MazeSkill", "CoolDown": 1 }, { "Name": "MazeCommonPassve01", "UseType": "Passive", "TargetInfo": { "TargetType": "Caster" }, "EntryAbility": "LocalPlayer_CommonAbility_AttackBreak" } ], "AbilityList": [ "LocalPlayer_Yanqing_NormalAtk01", "LocalPlayer_Yanqing_MazeSkill", "LocalPlayer_CommonAbility_AttackBreak" ], "EnableFootIK": true, "DisableAnimEventLayers": [ "Riboon Layer" ], "HideWeaponList": [ "EffectWeapon", "EffectWeaponSword01", "EffectWeaponSword02", "EffectWeaponHilt01", "EffectWeaponHilt02" ] }