{ "States": [ { "AnimName": "StandBy" }, { "State": "Open", "AnimName": "Used" } ], "DisableAnimEventLayers": [ "Dissolve Layer" ], "AnimatorStateGroupEvents": [ { "States": [ { "Name": "StandBy" } ], "OnEnter": [ { "$type": "RPG.GameCore.PropSetVisibility", "Visible": true, "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" } }, { "$type": "RPG.GameCore.TriggerEffectList", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "EffectList": [ { "EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_MAZ_Prop_AirWall_Idle_Loop.prefab", "AttachPoint": "Root" } ] } ], "OnExit": [ { "$type": "RPG.GameCore.RemoveEffect", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_MAZ_Prop_AirWall_Idle_Loop.prefab" } ] }, { "States": [ { "Name": "Activing" } ], "OnEnter": [ { "$type": "RPG.GameCore.PropSetVisibility", "Visible": true, "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" } }, { "$type": "RPG.GameCore.TriggerEffectList", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "EffectList": [ { "EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_MAZ_Prop_AirWall_Disappear.prefab", "AttachPoint": "Root" } ] }, { "$type": "RPG.GameCore.TriggerSound", "SoundName": { "Value": "Ev_sfx_common_airwall_disappear" } } ] }, { "States": [ { "Name": "Used" } ], "OnEnter": [ { "$type": "RPG.GameCore.PropEnableCollider", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" } }, { "$type": "RPG.GameCore.PropSetVisibility", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" } } ] } ] }