{ "DisableAnimEventLayers": [ "Dissolve Layer" ], "AnimatorStateGroupEvents": [ { "States": [ { "Name": "FadeIn" } ], "OnEnter": [ { "$type": "RPG.GameCore.TriggerEffect", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Chap03_Prop_IsometricModule_02_Sign_Lod0.prefab", "AttachPoint": "EffectRoot", "PositionOffset": { "X": 0, "Y": 0.2, "Z": 0 }, "SyncPropState": true } ] }, { "States": [ { "Name": "Inactive" } ], "OnEnter": [ { "$type": "RPG.GameCore.RemoveEffect", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Chap03_Prop_IsometricModule_02_Sign_Lod0.prefab" } ] } ], "DefaultLevelGraphPath": "Config/Level/Props/Chap03/InitLevelGraph_Prop_Chap03_IsometricModuleSignEff_02.json" }