{ "States": [ { "AnimName": "Hidden" }, { "State": "Open", "AnimName": "Dissolved", "Behavior": "DisableTrigger" } ], "DisableAnimEventLayers": [ "Dissolve Layer" ], "AnimatorStateGroupEvents": [ { "States": [ { "Name": "Appear" }, { "Name": "Idle" }, { "Name": "Idle_Falled" }, { "Name": "Dissolving" } ], "OnEnter": [ { "$type": "RPG.GameCore.PropSetVisibility", "Visible": true, "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" } } ] }, { "States": [ { "Name": "Hidden" } ], "OnEnter": [ { "$type": "RPG.GameCore.PropEnableCollider", "OPType": "ColliderOnly", "SpecifiedRelativePaths": [], "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" } }, { "$type": "RPG.GameCore.PropSetVisibility", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" } } ] }, { "States": [ { "Name": "Falling" } ], "OnEnter": [ { "$type": "RPG.GameCore.TriggerSound", "SoundName": { "Value": "Ev_sfx_xianzhou_rubikcube_fall" } }, { "$type": "RPG.GameCore.PropSetVisibility", "Visible": true, "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" } } ] }, { "States": [ { "Name": "Dissolved" } ], "OnEnter": [ { "$type": "RPG.GameCore.PropEnableCollider", "OPType": "ColliderOnly", "SpecifiedRelativePaths": [], "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" } }, { "$type": "RPG.GameCore.PropSetVisibility", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" } } ] } ] }