{ "States": [ { "State": "EventOpen", "AnimName": "Invisible", "Behavior": "DisableTrigger", "EnableBillboard": false }, { "State": "EventClose", "AnimName": "Idle", "Behavior": "EnableTrigger" }, { "Behavior": "EnableTrigger", "ButtonIcon": "SpriteOutput/TalkIcon/ChatIcon.png", "EnableBillboard": false }, { "State": "Open", "EnableBillboard": false } ], "ResidentEffects": [ { "$type": "RPG.GameCore.TriggerEffect", "EffectPath": "Effects/Eff_Prefab/Eff_Scene/Scene_Static/Eff_Common_ProjectionReadings_01_IdleProjection01_Lod0.prefab" } ], "DisableAnimEventLayers": [ "Dissolve Layer" ], "AnimatorStateGroupEvents": [ { "States": [ { "Name": "Idle" } ], "OnEnter": [ { "$type": "RPG.GameCore.TriggerSound", "SoundName": { "Value": "Ev_sfx_xianzhou_npc_projection_loop" } } ] }, { "States": [ { "Name": "Disappear" } ], "OnEnter": [ { "$type": "RPG.GameCore.TriggerSound", "SoundName": { "Value": "Ev_sfx_xianzhou_npc_projection_loop_stop" } } ] } ], "DefaultLevelGraphPath": "Config/Level/Props/Common/InitLevelGraph_Prop_Common_PickupReadings.json", "BillboardIconMaxDistance": 10 }