{ "States": [ { "AnimName": "Closed" }, { "State": "Open", "AnimName": "Opened" }, { "State": "Locked", "AnimName": "Broken" } ], "AnimEventConfigList": [ "Config/ConfigAnimEvents/Prop/Audio/Prop_Chap02_Huntianyi_01_Audio_AnimEvent.json" ], "DisableAnimEventLayers": [ "Emission Layer", "Collider Layer" ], "AnimatorStateGroupEvents": [ { "States": [ { "Name": "Closed" } ], "OnEnter": [ { "$type": "RPG.GameCore.TriggerSound", "SoundName": { "Value": "Ev_sfx_amb_xianzhou_matrixcorer_pre_idle" } }, { "$type": "RPG.GameCore.PropEnableCollider", "OPType": "ColliderOnly", "Enabled": true, "SpecifiedRelativePaths": [], "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" } } ], "OnExit": [ { "$type": "RPG.GameCore.TriggerSound", "SoundName": { "Value": "Ev_sfx_amb_xianzhou_matrixcorer_pre_idle_stop" } } ] }, { "States": [ { "Name": "Opened" } ], "OnEnter": [ { "$type": "RPG.GameCore.TriggerSound", "SoundName": { "Value": "Ev_sfx_amb_xianzhou_matrixcorer_start_idle" } }, { "$type": "RPG.GameCore.TriggerEffectList", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "EffectList": [ { "EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Chap02_MAZ_Prop_HunTianYi_01_Loop_Lod0.prefab" } ] }, { "$type": "RPG.GameCore.PropEnableCollider", "OPType": "ColliderOnly", "SpecifiedRelativePaths": [], "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" } } ], "OnExit": [ { "$type": "RPG.GameCore.TriggerSound", "SoundName": { "Value": "Ev_sfx_amb_xianzhou_matrixcorer_start_idle_stop" } }, { "$type": "RPG.GameCore.RemoveEffect", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Chap02_MAZ_Prop_HunTianYi_01_Loop_Lod0.prefab" } ] }, { "States": [ { "Name": "Broken" } ], "OnEnter": [ { "$type": "RPG.GameCore.TriggerEffectList", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "EffectList": [ { "EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Chap02_Prop_HunTianYi_01_Broken01_Lod0.prefab" } ] }, { "$type": "RPG.GameCore.PropEnableCollider", "OPType": "ColliderOnly", "SpecifiedRelativePaths": [], "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" } }, { "$type": "RPG.GameCore.TriggerSound", "SoundName": { "Value": "Ev_sfx_amb_taibusi_celestial_globe_machine_broken" } } ], "OnExit": [ { "$type": "RPG.GameCore.RemoveEffect", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Chap02_Prop_HunTianYi_01_Broken01_Lod0.prefab" }, { "$type": "RPG.GameCore.TriggerSound", "SoundName": { "Value": "Ev_sfx_amb_taibusi_celestial_globe_machine_stop" } } ] } ], "DefaultLevelGraphPath": "Config/Level/Props/Chap02/InitLevelGraph_Prop_Chap02_HunTianYi_01.json" }