{ "States": [ { "State": "Locked", "AnimName": "Locked", "EnableBillboard": false }, { "AnimName": "Idle", "Behavior": "EnableTrigger" }, { "State": "Open", "AnimName": "Used", "Behavior": "DisableTrigger", "EnableBillboard": false } ], "DisableAnimEventLayers": [ "Emission Layer" ], "AnimatorStateGroupEvents": [ { "States": [ { "Name": "Idle" } ], "OnEnter": [ { "$type": "RPG.GameCore.TriggerEffectList", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "EffectList": [ { "EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_GameplayProp_BaseConsole_01.prefab", "AttachPoint": "Root" } ] } ] }, { "States": [ { "Name": "Activing" }, { "Name": "TriggerRubikCube" } ], "OnEnter": [ { "$type": "RPG.GameCore.TriggerSound", "SoundName": { "Value": "Ev_sfx_xianzhou_baseconsole_activing" } } ], "OnExit": [] }, { "States": [ { "Name": "Unlock" } ], "OnEnter": [ { "$type": "RPG.GameCore.TriggerSound", "SoundName": { "Value": "Ev_sfx_xianzhou_baseconsole_unlock" } } ] }, { "States": [ { "Name": "Used" } ], "OnEnter": [ { "$type": "RPG.GameCore.RemoveEffect", "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" }, "EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_GameplayProp_BaseConsole_01.prefab" } ] } ], "DefaultLevelGraphPath": "Config/Level/Props/Chap02/InitLevelGraph_Prop_Chap02_BaseConsole_01_Control_SimpleDoor.json", "BillboardIconMaxDistance": 15 }