{ "DisableAnimEventLayers": [ "Dissolve Layer" ], "AnimatorStateGroupEvents": [ { "States": [ { "Name": "Activing" } ], "OnEnter": [ { "$type": "RPG.GameCore.PropEnableCollider", "OPType": "ColliderOnly", "Enabled": true, "SpecifiedRelativePaths": [ "Collider_AirWall" ], "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" } } ] }, { "States": [ { "Name": "Move" } ], "OnEnter": [ { "$type": "RPG.GameCore.TriggerSound", "SoundName": { "Value": "Ev_sfx_common_elevator_start" } }, { "$type": "RPG.GameCore.PropEnableCollider", "OPType": "ColliderOnly", "Enabled": true, "SpecifiedRelativePaths": [ "Collider_AirWall" ], "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" } } ], "OnExit": [ { "$type": "RPG.GameCore.PropEnableCollider", "OPType": "ColliderOnly", "SpecifiedRelativePaths": [ "Collider_AirWall" ], "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" } }, { "$type": "RPG.GameCore.TriggerSound", "SoundName": { "Value": "Ev_sfx_common_elevator_finished" } } ] }, { "States": [ { "Name": "Standby" } ], "OnEnter": [ { "$type": "RPG.GameCore.PropEnableCollider", "OPType": "ColliderOnly", "SpecifiedRelativePaths": [ "Collider_AirWall" ], "TargetType": { "$type": "RPG.GameCore.TargetFetchAdvPropEx" } } ] } ], "DefaultLevelGraphPath": "Config/Level/Props/Chap01/InitLevelGraph_Prop_Chap01_Elevator_Move.json" }