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"Y": 0, "Z": 0.5 } }, "HitConfig": { "HitAnimation": "Hit", "HitEffect": "Effects/Eff_Prefab/Eff_Avatar/Eff_Sparkle_00/Eff_Avatar_Sparkle_00_MazeAttack_Hit.prefab", "HitEffectHeight": 1 } } ] } ] } ] } ] }, { "OnAbort": [ { "$type": "RPG.GameCore.RadialBlurEffect", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "Active": false }, { "$type": "RPG.GameCore.RemoveEffect", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Sparkle_00/Eff_Avatar_Sparkle_00_MazeSkill01_MaskB.prefab", "IsNeedFadeOut": false } ], "Name": "LocalPlayer_Sparkle_MazeSkill", "TargetInfo": { "TargetType": "Caster" }, "OnStart": [ { "$type": "RPG.GameCore.AdventureTriggerAnimStateWithMove", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "AdvLocalPlayer" }, "AnimLogicState": "MazeSkill", "AnimStateName": "MazeSkill" }, { "$type": "RPG.GameCore.WaitAnimState", "TargetType": { "$type": 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