{ "$type": "RPG.GameCore.MonsterPreloadConfig", "EffectAssetList": [ "Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_W4_PolluxPart_00_Apperr.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_W4_PolluxPart_00_Apperr1.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_W4_PolluxPart_00_ApperrShine.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_W4_PolluxPart_00_ChangePhase_00.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_W4_PolluxPart_00_ChangePhase_01.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_W4_PolluxPart_00_Shine.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_W4_PolluxPart_00_Standby_Lv2_01.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_W4_PolluxPart_00_Standby_Lv2_02.prefab" ], "EffectInstanceMap": { "MazeAttack": { "EffectTypes": [ "MazeAttack" ], "EffectInstanceList": [] }, "Passive": { "EffectTypes": [ "Passive" ], "EffectInstanceList": [] }, "Skill": { "EffectTypes": [ "Skill" ], "EffectInstanceList": [ "Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_PolluxPart_00_Skill01_Start01.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_PolluxPart_00_Skill01_Start02.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_PolluxPart_00_Skill01_Start03.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_PolluxPart_00_Skill02_Start01.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_PolluxPart_00_Skill02_Start02.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_PolluxPart_00_Skill02_Start03.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_PolluxPart_00_Skill02_Start04.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_W4_PolluxPart_01_Skill01_Start01.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_W4_PolluxPart_01_Skill01_Start02.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_W4_PolluxPart_01_Skill01_Start03.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_W4_PolluxPart_01_Skill01_Start04.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_W4_PolluxPart_01_Skill02_Start01.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_W4_PolluxPart_01_Skill02_Start02.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_W4_PolluxPart_01_Skill02_Start03.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_W4_PolluxPart_01_Skill02_Start04.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_PolluxPart_00_Skill01_Hand.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_PolluxPart_00_Skill01_Hit01.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_PolluxPart_00_Skill02_Hand.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_PolluxPart_00_Skill02_Hit01.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_PolluxPart_00_Skill02_Hit02.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_PolluxPart_00_Skill02_Hit03.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_W4_PolluxPart_00_Skill01_Apperr.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_W4_PolluxPart_00_Skill01_Apperr1.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_W4_PolluxPart_00_Skill01_ApperrShine.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_W4_PolluxPart_00_Skill01_Shine.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_W4_PolluxPart_01_Skill01_Hand.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_W4_PolluxPart_01_Skill02_Hand.prefab" ] }, "Die": { "EffectTypes": [ "Die" ], "EffectInstanceList": [ "Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_W4_PolluxPart_00_Die.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_W4_PolluxPart_00_Die1.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_W4_PolluxPart_00_Die2.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_W4_PolluxPart_00_Die_Petal.prefab" ] }, "Common": { "EffectTypes": [ "Common" ], "EffectInstanceList": [] }, "Skill01": { "EffectTypes": [], "EffectInstanceList": [ "Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_PolluxPart_00_Skill02_Start04.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_PolluxPart_00_Skill01_Start01.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_PolluxPart_00_Skill01_Start02.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_PolluxPart_00_Skill01_Start03.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_PolluxPart_00_Skill01_Hit01.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_PolluxPart_00_Skill01_Hand.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_W4_PolluxPart_00_Skill01_Apperr.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_W4_PolluxPart_00_Skill01_ApperrShine.prefab" ] }, "Skill02": { "EffectTypes": [], "EffectInstanceList": [ "Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_PolluxPart_00_Skill02_Start04.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_PolluxPart_00_Skill02_Start01.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_PolluxPart_00_Skill02_Start02.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_PolluxPart_00_Skill02_Start03.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_PolluxPart_00_Skill02_Hit01.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_PolluxPart_00_Skill02_Hit03.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_PolluxPart_00_Skill02_Hit02.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_PolluxPart_00_Skill02_Hand.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_W4_PolluxPart_00_Skill01_Apperr1.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W4_PolluxPart_00/Eff_Monster_W4_PolluxPart_00_Skill01_ApperrShine.prefab" ] } } }