{ "$type": "RPG.GameCore.MonsterPreloadConfig", "EffectAssetList": [ "Effects/Eff_Prefab/Eff_Monster/Eff_W3_Figure_00/Eff_Monster_W3_Figure_00_Maze_Attack_Bullet.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W3_Figure_00/Eff_Monster_W3_Figure_00_Maze_Attack_Hit.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W3_Figure_00/Eff_Monster_W3_Figure_00_Maze_Attack_Start01.prefab" ], "EffectInstanceMap": { "MazeAttack": { "EffectTypes": [ "MazeAttack" ], "EffectInstanceList": [] }, "Passive": { "EffectTypes": [ "Passive" ], "EffectInstanceList": [] }, "Skill": { "EffectTypes": [ "Skill" ], "EffectInstanceList": [ "Effects/Eff_Prefab/Eff_Monster/Eff_W3_Figure_00/Eff_Monster_W3_Figure_00_Skill01_Start01.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W3_Figure_00/Eff_Monster_W3_Figure_00_Skill02_Start01.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W3_Figure_00/Eff_Monster_W3_Figure_00_Skill03_Start01.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W3_Figure_00/Eff_Monster_W3_Figure_00_Skill01_Bullet.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W3_Figure_00/Eff_Monster_W3_Figure_00_Skill01_DG.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W3_Figure_00/Eff_Monster_W3_Figure_00_Skill01_Hit.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W3_Figure_00/Eff_Monster_W3_Figure_00_Skill02_00.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W3_Figure_00/Eff_Monster_W3_Figure_00_Skill02_01.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W3_Figure_00/Eff_Monster_W3_Figure_00_Skill02_Violin.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W3_Figure_00/Eff_Monster_W3_Figure_00_Skill02_Weapon.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W3_Figure_00/Eff_Monster_W3_Figure_00_Skill03_DG.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W3_Figure_00/Eff_Monster_W3_Figure_00_Skill03_Hit.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W3_Figure_00/Eff_Monster_W3_Figure_00_Skill03_Weapon.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W3_Figure_00/Eff_Monster_W3_Figure_00_Skill04_Weapon.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W3_Figure_00/Eff_Monster_W3_Figure_00_Skill04_Weapon_Loop.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W3_Figure_00/Eff_Monster_W3_Figure_00_Skill05_01.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W3_Figure_00/Eff_Monster_W3_Figure_00_Skill05_01_1.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W3_Figure_00/Eff_Monster_W3_Figure_00_Skill05_03.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W3_Figure_00/Eff_Monster_W3_Figure_00_Skill05_DG.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W3_Figure_00/Eff_Monster_W3_Figure_00_Skill05_Violin.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W3_Figure_00/Eff_Monster_W3_Figure_00_Skill05_Weapon.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W3_Figure_00/Eff_Monster_W3_Figure_00_Skill07_Music.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W3_Figure_00/Eff_Monster_W3_Figure_00_Skill07_Violin.prefab" ] }, "Die": { "EffectTypes": [ "Die" ], "EffectInstanceList": [ "Effects/Eff_Prefab/Eff_Monster/Eff_W3_Figure_00/Eff_Monster_W3_Figure_00_Common_Die.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W3_Figure_00/Eff_Monster_W3_Figure_00_Common_Die_01.prefab" ] }, "Common": { "EffectTypes": [ "Common" ], "EffectInstanceList": [ "Effects/Eff_Prefab/Eff_Monster/Eff_W3_Figure_00/Eff_Monster_W3_Figure_00_Common_Appear_Weapon.prefab" ] }, "Skill01": { "EffectTypes": [], "EffectInstanceList": [ "Effects/Eff_Prefab/Eff_Monster/Eff_W3_Figure_00/Eff_Monster_W3_Figure_00_Skill01_Start01.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W3_Figure_00/Eff_Monster_W3_Figure_00_Skill01_Bullet.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W3_Figure_00/Eff_Monster_W3_Figure_00_Skill01_Hit.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W3_Figure_00/Eff_Monster_W3_Figure_00_Skill01_DG.prefab" ] }, "Skill02": { "EffectTypes": [], "EffectInstanceList": [ "Effects/Eff_Prefab/Eff_Monster/Eff_W3_Figure_00/Eff_Monster_W3_Figure_00_Skill02_Start01.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W3_Figure_00/Eff_Monster_W3_Figure_00_Skill02_01.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W3_Figure_00/Eff_Monster_W3_Figure_00_Skill02_Violin.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W3_Figure_00/Eff_Monster_W3_Figure_00_Skill02_Weapon.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W3_Figure_00/Eff_Monster_W3_Figure_00_Skill02_00.prefab" ] }, "Skill03": { "EffectTypes": [], "EffectInstanceList": [ "Effects/Eff_Prefab/Eff_Monster/Eff_W3_Figure_00/Eff_Monster_W3_Figure_00_Skill03_Start01.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W3_Figure_00/Eff_Monster_W3_Figure_00_Skill03_Hit.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W3_Figure_00/Eff_Monster_W3_Figure_00_Skill03_Weapon.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W3_Figure_00/Eff_Monster_W3_Figure_00_Skill03_DG.prefab" ] }, "Skill04": { "EffectTypes": [], "EffectInstanceList": [ "Effects/Eff_Prefab/Eff_Monster/Eff_W3_Figure_00/Eff_Monster_W3_Figure_00_Skill04_Weapon.prefab" ] }, "Skill05": { "EffectTypes": [], "EffectInstanceList": [ "Effects/Eff_Prefab/Eff_Monster/Eff_W3_Figure_00/Eff_Monster_W3_Figure_00_Skill05_Weapon.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W3_Figure_00/Eff_Monster_W3_Figure_00_Skill05_Violin.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W3_Figure_00/Eff_Monster_W3_Figure_00_Skill05_01.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W3_Figure_00/Eff_Monster_W3_Figure_00_Skill05_01_1.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W3_Figure_00/Eff_Monster_W3_Figure_00_Skill05_DG.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W3_Figure_00/Eff_Monster_W3_Figure_00_Skill05_03.prefab" ] }, "Skill06": { "EffectTypes": [], "EffectInstanceList": [ "Effects/Eff_Prefab/Eff_Monster/Eff_W3_Figure_00/Eff_Monster_W3_Figure_00_Skill04_Weapon.prefab" ] }, "Skill07": { "EffectTypes": [], "EffectInstanceList": [ "Effects/Eff_Prefab/Eff_Monster/Eff_W3_Figure_00/Eff_Monster_W3_Figure_00_Skill07_Violin.prefab", "Effects/Eff_Prefab/Eff_Monster/Eff_W3_Figure_00/Eff_Monster_W3_Figure_00_Skill07_Music.prefab" ] } } }